Related papers: Relating Structure and Power: Extended Version
In this paper, we explore the descriptive complexity theory of finite groups by examining the power of the second Ehrenfeucht-Fraisse bijective pebble game in Hella's (Ann. Pure Appl. Log., 1989) hierarchy. This is a Spoiler-Duplicator game…
These lecture notes attempt a mathematical treatment of game theory akin to mathematical physics. A game instance is defined as a sequence of states of an underlying system. This viewpoint unifies classical mathematical models for 2-person…
This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…
Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely…
We develop the compositional theory of active inference by introducing activity, functorially relating statistical games to the dynamical systems which play them, using the new notion of approximate inference doctrine. In order to exhibit…
This paper concerns the analysis of the Shapley value in matching games. Matching games constitute a fundamental class of cooperative games which help understand and model auctions and assignments. In a matching game, the value of a…
In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…
Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…
Cooperative interval games are a generalized model of cooperative games in which the worth of every coalition corresponds to a closed interval representing the possible outcomes of its cooperation. Selections are all possible outcomes of…
In a Systems Engineering setting, various models are produced using a variety of methods and tools. Focusing on a type of models -- called descriptive models -- which we shall describe, we argue that, while the clarity and precision of…
Behavioural equivalences can be characterized via bisimulations, modal logics and spoiler-defender games. In this paper we review these three perspectives in a coalgebraic setting, which allows us to generalize from the particular branching…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
With a view on applications in computing, in particular concurrency theory and higher-dimensional rewriting, we develop notions of $n$-fold monoid and comonoid objects in $n$-fold monoidal categories and bicategories. We present a series of…
This article is concerned with classes of relational structures that are closed under taking substructures and isomorphism, that have the joint embedding property, and that furthermore have the Ramsey property, a strong combinatorial…
We consider the class of "well-tempered" integer-valued scoring games, which have the property that the parity of the length of the game is independent of the line of play. We consider disjunctive sums of these games, and develop a theory…
Modal logics for reasoning about the power of coalitions capture the notion of effectivity functions associated with game forms. The main goal of coalition logics is to provide formal tools for modeling the dynamics of a game frame whose…
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…
Incomplete cooperative games generalise the classical model of cooperative games by omitting the values of some of the coalitions. This allows to incorporate uncertainty into the model and study the underlying games as well as possible…
Within the domain of game theory, power indexes are defined as functions that quantify the influence of individual participants in collective decision-making processes. Felsenthal [D. Felsenthal. A Well-Behaved Index of a Priori P-Power for…
We propose a classification of all one-dimensional discrete statistical models with maximum likelihood degree one based on their rational parametrization. We show how all such models can be constructed from members of a smaller class of…