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We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…

Logic in Computer Science · Computer Science 2019-08-08 Sophia Knight , Bastien Maubert

Compositionality proofs in higher-order languages are notoriously involved, and general semantic frameworks guaranteeing compositionality are hard to come by. In particular, Turi and Plotkin's bialgebraic abstract GSOS framework, which…

Logic in Computer Science · Computer Science 2026-03-26 Sergey Goncharov , Stefan Milius , Lutz Schröder , Stelios Tsampas , Henning Urbat

We present a game-theoretic perspective on the problems of quantum state estimation and quantum cloning. This enables us to show why the focus on universal machines and the different measures of success, as employed in previous works, are…

Quantum Physics · Physics 2007-05-23 Chiu Fan Lee , Neil F. Johnson

In this article we consider finite Mean Field Games (MFGs), i.e. with finite time and finite states. We adopt the framework introduced in Gomes Mohr and Souza in 2010, and study two seemly unexplored subjects. In the first one, we analyze…

Optimization and Control · Mathematics 2018-05-16 Saeed Hadikhanloo , Francisco José Silva

Constraint propagation is one of the basic forms of inference in many logic-based reasoning systems. In this paper, we investigate constraint propagation for first-order logic (FO), a suitable language to express a wide variety of…

Logic in Computer Science · Computer Science 2011-07-11 Johan Wittocx , Marc Denecker , Maurice Bruynooghe

First-order learning involves finding a clause-form definition of a relation from examples of the relation and relevant background information. In this paper, a particular first-order learning system is modified to customize it for finding…

Artificial Intelligence · Computer Science 2014-11-17 J. R. Quinlan

Inspired by the theory of poset games, we introduce a new compound of impartial combinatorial games and provide a complete analysis in the spirit of the Sprague-Grundy theory. Furthermore, we establish several substitution and reduction…

Combinatorics · Mathematics 2021-05-19 Mišo Gavrilović , Alexander Thumm

We develop game-theoretic semantics (GTS) for the fragment ATL+ of the full Alternating-time Temporal Logic ATL*, essentially extending a recently introduced GTS for ATL. We first show that the new game-theoretic semantics is equivalent to…

Logic · Mathematics 2019-06-17 Valentin Goranko , Antti Kuusisto , Raine Rönnholm

We study the question of whether a given regular language of finite trees can be defined in first-order logic. We develop an algebraic approach to address this question and we use it to derive several necessary and sufficient conditions for…

Formal Languages and Automata Theory · Computer Science 2024-07-02 Achim Blumensath

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

We make three contributions. First, we formulate a discussion-graph semantics for first-order logic with equality, enabling reasoning about discussion and argumentation in AI more generally than before. This addresses the current lack of a…

Artificial Intelligence · Computer Science 2025-11-14 Ryuta Arisaka

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

Machine Learning · Computer Science 2018-12-20 Mirko Polato , Fabio Aiolli

We develop a novel formal theory of finite structures, based on a view of finite structures as a fundamental artifact of computing and programming, forming a common platform for computing both within particular finite structures, and in the…

Logic in Computer Science · Computer Science 2018-08-16 Daniel Leivant

We provide game-theoretic proofs of some well-known existence theorems of Friedberg numberings for the class of all partial computable functions, including (1) the existence of two incomparable Friedberg numberings; (2) the existence of a…

Logic · Mathematics 2020-03-23 Takuma Imamura

Our main contributions can be divided in three parts: (1) Fixpoint extensions of first-order logic: we give a precise syntactic and semantic characterization of the relationship between $\mathrm{FO(TC^1)}$ and $\mathrm{FO(LFP)}$; (2)…

Logic in Computer Science · Computer Science 2015-06-30 Facundo Carreiro

In this work, we present a logical formalism for reasoning about quantum systems in finite dimension. Contrary to the usual approach in quantum logic, our formalism is based classical first-order logic, which allows us to use the tools of…

Quantum Physics · Physics 2026-02-19 Olivier Brunet

We introduce the complexity class Quantified Reals ($\text{Q}\mathbb{R}$). Let FOTR be the set of true sentences in the first-order theory of the reals. A language $L$ is in $\text{Q}\mathbb{R}$, if there is a polynomial time reduction from…

Computational Geometry · Computer Science 2025-12-03 Lucas Meijer , Arnaud de Mesmay , Tillmann Miltzow , Marcus Schaefer , Jack Stade

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

We introduce a quantum analogue of classical first-order logic (FO) and develop a theory of quantum first-order logic as a basis of the productive discussions on the power of logical expressiveness toward quantum computing. The purpose of…

Quantum Physics · Physics 2025-01-22 Tomoyuki Yamakami

We consider an extension of the classical Total Store Order (TSO) semantics by expanding it to turn-based 2-player safety games. During her turn, a player can select any of the communicating processes and perform its next transition. We…

Computer Science and Game Theory · Computer Science 2023-10-03 Stephan Spengler , Sanchari Sil
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