Related papers: Non-Cooperative MDS Coding Game In CSMA Wireless N…
We consider a wireless sensor network consists of cooperative nodes, each of them keep adapting to streaming data to perform a least-mean-squares estimation, and also maintain information exchange among neighboring nodes in order to improve…
Throughput-optimal transmission scheduling in wireless networks has been a well considered problem in the literature, and the method for achieving optimality, MaxWeight scheduling, has been known for several decades. This algorithm achieves…
We consider the use of distributed storage (DS) to reduce the communication cost of content delivery in wireless networks. Content is stored (cached) in a number of mobile devices using an erasure correcting code. Users retrieve content…
The rapid development of wireless sensor networks (WSNs) is the significant incentive to contribute in the vulnerable applications such as cognitive radio (CR). This paper proposes a Stackelberg game approach to enhance the WSN-based CR…
Carrier Sense Multiple Access (CSMA) protocols have been shown to reach the full capacity region for data communication in wireless networks, with polynomial complexity. However, current literature achieves the throughput optimality with an…
We introduce a method for securely delivering a set of messages to a group of clients over a broadcast erasure channel where each client is interested in a distinct message. Each client is able to obtain its own message but not the others'.…
Streaming codes are a class of packet-level erasure codes that are designed with the goal of ensuring recovery in low-latency fashion, of erased packets over a communication network. It is well-known in the streaming code literature, that…
Consider a transmission scheme with a single transmitter and multiple receivers over a faulty broadcast channel. For each receiver, the transmitter has a unique infinite stream of packets, and its goal is to deliver them at the highest…
This paper studies the complicated interplay of the completion time (as a measure of throughput) and the decoding delay performance in instantly decodable network coded (IDNC) systems over wireless broadcast erasure channels with memory,…
Wireless power charging enables portable devices to be permanently unplugged. Due to its low transmission power and low transmission efficiency, it requires much longer time slot to charge users compared with that for data transmission in…
Reliable broadcasting data to multiple receivers over lossy wireless channels is challenging due to the heterogeneity of the wireless link conditions. Automatic Repeat-reQuest (ARQ) based retransmission schemes are bandwidth inefficient due…
This paper studies the problem of distributed beam scheduling for 5G millimeter-Wave (mm-Wave) cellular networks where base stations (BSs) belonging to different operators share the same spectrum without centralized coordination among them.…
The energy consumption in wireless multimedia sensor networks (WMSN) is much greater than that in traditional wireless sensor networks. Thus, it is a huge challenge to remain the perpetual operation for WMSN. In this paper, we propose a new…
We design and implement a network-coding-enabled reliability architecture for next generation wireless networks. Our network coding (NC) architecture uses a flexible thread-based design, with each encoder-decoder instance applying…
As sensing and instrumentation play an increasingly important role in systems controlled over wired and wireless networks, the need to better understand delay-sensitive communication becomes a prime issue. Along these lines, this article…
A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…
In this paper, we introduce a large-scale three-dimensional (3D) erasure network, where $n$ wireless nodes are randomly distributed in a cuboid of $n^{\lambda}\times n^{\mu}\times n^{\nu}$ with $\lambda+\mu+\nu=1$ for $\lambda,\mu,\nu>0$,…
Collisions are a main cause of throughput degradation in WLANs. The current contention mechanism used in IEEE 802.11 networks is called Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA). It uses a Binary Exponential Backoff…
Carrier Sense Multiple Access (CSMA) based distributed algorithms can attain the largest capacity region as the centralized Max-Weight policy does. Despite their capability of achieving throughput-optimality, these algorithms can either…
Design of energy efficient protocols for modern wireless systems has become an important area of research. In this paper, we propose a distributed optimization algorithm for the channel assignment problem for multiple interfering…