Related papers: Non-Cooperative MDS Coding Game In CSMA Wireless N…
This paper focuses on the cross-layer issue of joint multiuser detection and resource allocation for energy efficiency in wireless CDMA networks. In particular, assuming that a linear multiuser detector is adopted in the uplink receiver,…
The use of real-time applications over the Internet is a challenging problem that the QoS epoch attempted to solve by proposing the DiffServ architecture. Today, the only existing service provided by the Internet is still best-effort. As a…
We consider distributed storage (DS) for a wireless network where mobile devices arrive and depart according to a Poisson random process. Content is stored in a number of mobile devices, using an erasure correcting code. When requesting a…
A message composed of packets is transmitted using erasure and channel coding over a fading channel with no feedback. For this scenario, the paper explores the trade-off between the redundancies allocated to the packet-level erasure code…
In this paper, we propose a new rateless coded cooperation scheme for a general multi-user cooperative wireless system. We develop cooperation methods based on Raptor codes with the assumption that the channels face erasure with specific…
Thanks to the rapid development of information technology, the size of the wireless network becomes larger and larger, which makes spectrum resources more precious than ever before. To improve the efficiency of spectrum utilization, game…
We investigate the use of maximum distance separable (MDS) codes to cache popular content to reduce the download delay of wireless content delivery. In particular, we consider a cellular system where devices roam in an out of a cell…
Cooperative transmission is an emerging communication technique that takes advantage of the broadcast nature of wireless channels. However, due to low spectral efficiency and the requirement of orthogonal channels, its potential for use in…
For multi-band wireless ad hoc networks of multiple users, an anti-jamming game between the users and a jammer is studied. In this game, the users (resp. jammer) want to maximize (resp. minimize) the expected rewards of the users taking…
The integration of mobile edge computing (MEC) and wireless power transfer (WPT) technologies has recently emerged as an effective solution for extending battery life and increasing the computing power of wireless devices. In this paper, we…
In a multi-server system, how can one get better performance than random assignment of jobs to servers if queue-states cannot be queried by the dispatcher? A replication strategy has recently been proposed where $d$ copies of each arriving…
In this paper, we propose a novel social network aware approach for user association in wireless small cell networks. The proposed approach exploits social relationships between user equipments (UEs) and their physical proximity to optimize…
This study explores the throughput and delay that can be achieved by various forwarding schemes employing multiple paths and different degrees of redundancy focusing on linear network coding. The key contribution of the study is an…
CSMA (Carrier Sense Multiple Access), which resolves contentions over wireless networks in a fully distributed fashion, has recently gained a lot of attentions since it has been proved that appropriate control of CSMA parameters guarantees…
The problem of noncooperative resource allocation in a multipoint-to-multipoint cellular network is considered in this paper. The considered scenario is general enough to represent several key instances of modern wireless networks such as a…
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into…
Based on the erasure channel FEC model as defined in multimedia wireless broadcast standards, we illustrate how doping mechanisms included in the design of erasure coding and decoding may improve the scalability of the packet throughput,…
The coded caching scheme proposed by Maddah-Ali and Niesen considers the delivery of files in a given content library to users through a deterministic error-free network where a common multicast message is sent to all users at a fixed rate,…
Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…
This paper describes in detail how erasure codes are implemented in the Swarm system. First, in Section 1, we introduce erasure codes, and show how to apply them to files in Swarm (Section 2). In Section 3, we introduce security levels of…