Related papers: Non-Cooperative MDS Coding Game In CSMA Wireless N…
Recently, it has been shown that CSMA-type random access algorithms can achieve the maximum possible throughput in ad hoc wireless networks. However, these algorithms assume an idealized continuous-time CSMA protocol where collisions can…
A game-theoretic analysis is used to study the effects of receiver choice and transmit power on the energy efficiency of multi-hop networks in which the nodes communicate using Direct-Sequence Code Division Multiple Access (DS-CDMA). A Nash…
The amount of digital data is rapidly growing. There is an increasing use of a wide range of computer systems, from mobile devices to large-scale data centers, and important for reliable operation of all computer systems is mitigating the…
The Transmission Control Protocol (TCP) was designed to provide reliable transport services in wired networks. In such networks, packet losses mainly occur due to congestion. Hence, TCP was designed to apply congestion avoidance techniques…
Peer-to-peer distributed storage systems provide reliable access to data through redundancy spread over nodes across the Internet. A key goal is to minimize the amount of bandwidth used to maintain that redundancy. Storing a file using an…
Coded computation is a framework which provides redundancy in distributed computing systems to speed up largescale tasks. Although most existing works assume an error-free scenarios in a master-worker setup, the link failures are common in…
We consider a network of selfish nodes that would like to minimize the age of their updates at the other nodes. The nodes send their updates over a shared spectrum using a CSMA/CA based access mechanism. We model the resulting competition…
Network coding is famous for significantly improving the throughput of networks. The successful decoding of the network coded data relies on some side information of the original data. In that framework, independent data flows are usually…
In a distributed computing system operating according to the map-shuffle-reduce framework, coding data prior to storage can be useful both to reduce the latency caused by straggling servers and to decrease the inter-server communication…
Mobile-edge cloud computing is a new paradigm to provide cloud computing capabilities at the edge of pervasive radio access networks in close proximity to mobile users. In this paper, we first study the multi-user computation offloading…
We address the use of maximum distance separable (MDS) codes for distributed storage (DS) to enable efficient content delivery in wireless networks. Content is stored in a number of the mobile devices and can be retrieved from them using…
In this paper we propose game theoretic Medium Access Control (MAC) strategies for data dissemination scenarios. In particular, we use energy-based utility functions that inherently imply power-awareness, while we consider network coding…
Distributed storage systems often introduce redundancy to increase reliability. When coding is used, the repair problem arises: if a node storing encoded information fails, in order to maintain the same level of reliability we need to…
In this paper queue stability in a single-hop wireless multicast networks over erasure channels is analyzed. First, a queuing model consisting of several sub-queues is introduced. Under the queueing stability constraint, we adopt Lyapunov…
Communication is a core enabler for multi-robot systems (MRS), providing the mechanism through which robots exchange state information, coordinate actions, and satisfy safety constraints. While many MRS autonomy algorithms assume reliable…
Erasure coding has been recognized as a powerful method to mitigate delays due to slow or straggling nodes in distributed systems. This work shows that erasure coding of data objects can flexibly handle skews in the request rates. Coding…
This paper presents CRESM, a novel collision resolution method for decoding collided packets in random-access wireless networks. In a collision, overlapping signals from several sources are received simultaneously at a receiver. CRESM…
Consider a multi-cell mobile edge computing network, in which each user wishes to compute the product of a user-generated data matrix with a network-stored matrix. This is done through task offloading by means of input uploading,…
Throughput and per-packet delay can present strong trade-offs that are important in the cases of delay sensitive applications.We investigate such trade-offs using a random linear network coding scheme for one or more receivers in single hop…
In this work, the cross-layer design problem of joint multiuser detection and power control is studied using a game-theoretic approach. The uplink of a direct-sequence code division multiple access (DS-CDMA) data network is considered and a…