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Robust scene representation is essential for autonomous systems to safely operate in challenging low-visibility environments. Radar has a clear advantage over cameras and lidars in these conditions due to its resilience to environmental…

Robotics · Computer Science 2026-03-27 Judith Treffler , Vladimír Kubelka , Henrik Andreasson , Martin Magnusson

Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes,…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Julian Knodt , Joe Bartusek , Seung-Hwan Baek , Felix Heide

Shape from shading is a classical inverse problem in computer vision. This shape reconstruction problem is inherently ill-defined; it depends on the assumed light source direction. We introduce a novel mathematical formulation for…

Computer Vision and Pattern Recognition · Computer Science 2013-06-25 Benjamin Kunsberg , Steven W. Zucker

Monte Carlo rendering of translucent objects with heterogeneous scattering properties is often expensive both in terms of memory and computation. If we do path tracing and use a high dynamic range lighting environment, the rendering becomes…

Graphics · Computer Science 2025-03-28 Thomson TG , Jeppe Revall Frisvad , Ravi Ramamoorthi , Henrik Wann Jensen

Shadows are common aspect of images and when left undetected can hinder scene understanding and visual processing. We propose a simple yet effective approach based on reflectance to detect shadows from single image. An image is first…

Computer Vision and Pattern Recognition · Computer Science 2018-07-13 Sri Kalyan Yarlagadda , Fengqing Zhu

We present a scheme for fast environment light estimation from the RGBD appearance of individual objects and their local image areas. Conventional inverse rendering is too computationally demanding for real-time applications, and the…

Computer Vision and Pattern Recognition · Computer Science 2020-08-07 Xin Wei , Guojun Chen , Yue Dong , Stephen Lin , Xin Tong

Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interactive media such as games, high-resolution SDFs are commonly…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan

The prediction of aircraft icing is conventionally performed using multishot simulation frameworks that fail to predict the progressive roughening of the ice surface. To understand roughness formation, we investigate droplet impingement on…

Fluid Dynamics · Physics 2026-05-08 Federico Zabaleta , Brett Bornhoft , Suhas S. Jain , Sanjeeb T. Bose , Parviz Moin

A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely…

Computer Vision and Pattern Recognition · Computer Science 2020-10-09 Jonathan T. Barron , Jitendra Malik

Recent advances in implicit neural representations and differentiable rendering make it possible to simultaneously recover the geometry and materials of an object from multi-view RGB images captured under unknown static illumination.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Yuanqing Zhang , Jiaming Sun , Xingyi He , Huan Fu , Rongfei Jia , Xiaowei Zhou

Multiple optical scattering occurs when light propagates in a non-uniform medium. During the multiple scattering, images were distorted and the spatial information they carried became scrambled. However, the image information is not lost…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Xinyu Gao , Yi Li , Yanqing Qiu , Bangning Mao , Miaogen Chen , Yanlong Meng , Chunliu Zhao , Juan Kang , Yong Guo , Changyu Shen

Casually-taken portrait photographs often suffer from unflattering lighting and shadowing because of suboptimal conditions in the environment. Aesthetic qualities such as the position and softness of shadows and the lighting ratio between…

Computer Vision and Pattern Recognition · Computer Science 2020-05-21 Xuaner Cecilia Zhang , Jonathan T. Barron , Yun-Ta Tsai , Rohit Pandey , Xiuming Zhang , Ren Ng , David E. Jacobs

In this paper concave surface scanning method based on x-ray scattering in whispering gallery effect is considered. The capabilities of this method are studied based on ray-tracing computer simulation. The dependence of the output x-ray…

Optics · Physics 2019-04-11 Nikolay Ivanov , Andrey Konovko , Anatoli Andreev

We combine two-dimensional freeform reflector design with a scattering surface modelled using microfacets, i.e., small specular surfaces representing surface roughness. The model results in a convolution integral for the scattered light…

A brief perspective on light scattering in dense and cold atomic rubidium is presented. We particularly focus on the influence of auxiliary applied fields on the system response to a weak and nearly resonant probe field. Auxiliary fields…

Atomic Physics · Physics 2015-09-08 R. G. Olave , A. L. Win , Kasie Kemp , S. J. Roof , S. Balik , M. D. Havey , I. M. Sokolov , D. V. Kupriyanov

A rigorous mathematical model and an efficient computational method are proposed to solving the inverse elastic surface scattering problem which arises from the near-field imaging of periodic structures. We demonstrate how an enhanced…

Analysis of PDEs · Mathematics 2017-12-08 Huaian Diao , Peijun Li , Xiaokai Yuan

An uncommon double-ray scenario of light resonant scattering by a periodic metasurface is proposed to provide strong non-specular reflection. The metasurface is constracted as an array of silicon nanodisks placed on thin silica-on-metal…

Illumination of scenes is usually generated in computer graphics using polygonal meshes. In this paper, we present a geometric method using projections. Starting from an implicit polynomial equation of a surface in 3-D or a curve in 2-D, we…

Computational Geometry · Computer Science 2026-04-03 Michal Zamboj , Jakub Řada

We propose a novel iterative numerical method to solve the three-dimensional inverse obstacle scattering problem of recovering the shape of the obstacle from far-field measurements. To address the inherent ill-posed nature of the inverse…

Numerical Analysis · Mathematics 2024-04-18 Junqing Chen , Bangti Jin , Haibo Liu

We present a novel strategy to automatically reconstruct 3D faces from monocular images with explicitly disentangled facial geometry (pose, identity and expression), reflectance (diffuse and specular albedo), and self-shadows. The scene…

Computer Vision and Pattern Recognition · Computer Science 2019-10-14 Abdallah Dib , Gaurav Bharaj , Junghyun Ahn , Cedric Thebault , Philippe-Henri Gosselin , Louis Chevallier
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