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As recommender systems increasingly guide physical actions, often through wearables and coaching tools, new challenges arise around how users interpret, trust, and respond to this advice. This paper introduces a conceptual framework for…

Human-Computer Interaction · Computer Science 2025-12-22 Alan Said

Generative Artificial Intelligence systems have been developed for image, code, story, and game generation with the goal of facilitating human creativity. Recent work on neural generative systems has emphasized one particular means of…

Artificial Intelligence · Computer Science 2024-06-13 Zhiyu Lin , Upol Ehsan , Rohan Agarwal , Samihan Dani , Vidushi Vashishth , Mark Riedl

Choreographic approaches to message-passing applications can be regarded as an instance of the model-driven development principles. Choreographies specify interactions among distributed participants coordinating among themselves with…

Formal Languages and Automata Theory · Computer Science 2019-09-16 Hao Zeng , Alexander Kurz , Emilio Tuosto

Virtual environments are essential to AI agent research. Existing environments for LLM agent research typically focus on either physical task solving or social simulation, with the former oversimplifying agent individuality and social…

Multiagent Systems · Computer Science 2025-06-17 Dekun Wu , Frederik Brudy , Bang Liu , Yi Wang

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Kewei Sui , Anindita Ghosh , Inwoo Hwang , Bing Zhou , Jian Wang , Chuan Guo

AI agents have been evaluated in isolation or within small groups, where interactions remain limited in scope and complexity. Large-scale simulations involving many autonomous agents -- reflecting the full spectrum of civilizational…

Video conferencing meetings are more effective when they are inclusive, but inclusion often hinges on meeting leaders' and/or co-facilitators' practices. AI systems can be designed to improve meeting inclusion at scale by moderating…

Human-Computer Interaction · Computer Science 2025-01-22 Mo Houtti , Moyan Zhou , Loren Terveen , Stevie Chancellor

We present Interactive Gibson Benchmark, the first comprehensive benchmark for training and evaluating Interactive Navigation: robot navigation strategies where physical interaction with objects is allowed and even encouraged to accomplish…

The widespread adoption of mobile devices, such as smartphones and tablets, has made touchscreens a common interface for musical performance. New mobile musical instruments have been designed that embrace collaborative creation and that…

Multimedia · Computer Science 2020-11-09 Charles P Martin , Jim Torresen

The paper presents a data-driven model of self-adaptivity for multiparty sessions. System choreography is prescribed by a global type. Participants are incarnated by processes associated with monitors, which control their behaviour. Each…

Logic in Computer Science · Computer Science 2016-06-21 Mario Coppo , Mariangiola Dezani-Ciancaglini , Betti Venneri

Assistive shared-control robots have the potential to transform the lives of millions of people afflicted with severe motor impairments. The usefulness of shared-control robots typically relies on the underlying autonomy's ability to infer…

Robotics · Computer Science 2020-05-08 Deepak E. Gopinath , Brenna D. Argall

Dance teachers rely primarily on verbal instructions and visual demonstrations to convey key dance concepts and movement. These techniques, however, have limitations in supporting students who are blind or have low vision (BLV). This work…

Human-Computer Interaction · Computer Science 2025-03-06 Madhuka Thisuri De Silva , Jim Smiley , Sarah Goodwin , Leona M Holloway , Matthew Butler

In this paper, the authors propose a software metric called Class Activeness Metric which helps to determine the level of accessibility of the members of a class when it is instantiated as objects. Object interactions need to be straight…

Software Engineering · Computer Science 2012-09-24 Sachin Lakra , Deepak Kumar Sharma , Jugnesh Kumar , Ramesh Chandra Verma , T V Prasad

Dynamic networks can be challenging to analyze visually, especially if they span a large time range during which new nodes and edges can appear and disappear. Although it is straightforward to provide interfaces for visualization that…

Human-Computer Interaction · Computer Science 2021-05-11 Alexandra Lee , Daniel Archambault , Miguel A. Nacenta

The goal of visual analytics is to create a symbiosis between human and computer by leveraging their unique strengths. While this model has demonstrated immense success, we are yet to realize the full potential of such a human-computer…

Human-Computer Interaction · Computer Science 2018-09-27 Ran Wan , Roman Garnett , Alvitta Ottley

This manuscript describes the elements of a theory of information tailored to control and decision tasks and specifically to visual data. The concept of Actionable Information is described, that relates to a notion of information championed…

Computer Vision and Pattern Recognition · Computer Science 2018-02-28 Stefano Soatto

Studies have shown that standard lectures and instructional laboratory experiments are not effective at teaching interference and diffraction. In response, the author created an interactive computer program that simulates interference and…

Physics Education · Physics 2015-06-11 Leon Maurer

One of the fundamental goals of visual perception is to allow agents to meaningfully interact with their environment. In this paper, we take a step towards that long-term goal -- we extract highly localized actionable information related to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-12 Kaichun Mo , Leonidas Guibas , Mustafa Mukadam , Abhinav Gupta , Shubham Tulsiani

Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Yuqing Huang , Guotian Zeng , Zhenqiao Yuan , Zhenyu He , Xin Li , Yaowei Wang , Ming-Hsuan Yang

Developing a sense of community among students is one of the three pillars of an overall reform effort to increase participation in physics, and the sciences more broadly, at Florida International University. The emergence of a research and…

Physics Education · Physics 2012-07-19 Eric Brewe , Laird H. Kramer , Vashti Sawtelle