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It is common for large crowds to gather to attend games, exhibitions, political rallies, and other events. Thus, careful designs and operational plans are made to ensure the safe, secure, and efficient movement of people in these crowded…

Human-Computer Interaction · Computer Science 2020-02-26 Tomoichi Takahashi

Novice programmers are increasingly relying on Large Language Models (LLMs) to generate code for learning programming concepts. However, this interaction can lead to superficial engagement, giving learners an illusion of learning and…

Human-Computer Interaction · Computer Science 2024-10-14 Majeed Kazemitabaar , Oliver Huang , Sangho Suh , Austin Z. Henley , Tovi Grossman

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Liang Pan , Jingbo Wang , Buzhen Huang , Junyu Zhang , Haofan Wang , Xu Tang , Yangang Wang

Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three…

Human-Computer Interaction · Computer Science 2023-03-29 Florian Müller

Shared control combines human intention with autonomous decision-making. At the low level, the primary goal is to maintain safety regardless of the user's input to the system. However, existing shared control methods-based on, e.g., Model…

Robotics · Computer Science 2026-03-18 Shivam Chaubey , Francesco Verdoja , Shankar Deka , Ville Kyrki

We address the problem of accurate capture of interactive behaviors between two people in daily scenarios. Most previous works either only consider one person or solely focus on conversational gestures of two people, assuming the body…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Leo Ho , Yinghao Huang , Dafei Qin , Mingyi Shi , Wangpok Tse , Wei Liu , Junichi Yamagishi , Taku Komura

A person's movement or relative positioning can be effectively captured by different types of sensors and corresponding sensor output can be utilized in various manipulative techniques for the classification of different human activities.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Utsab Saha , Sawradip Saha , Tahmid Kabir , Shaikh Anowarul Fattah , Mohammad Saquib

Intuitive interaction has long been seen as a highly user-friendly method. There are attempts to implement intuitive interfaces in vehicles in both research and industrial, such as voice commands. However, there is a lack of exploration in…

Human-Computer Interaction · Computer Science 2023-11-08 Yueteng Yu , Yan Zhang , Gary Burnett

We present an imitation learning approach for spacecraft guidance, navigation, and control(GNC) that achieves high performance from limited data. Using only 100 expert demonstrations, equivalent to 6,300 environment interactions, our…

Safely interacting with other traffic participants is one of the core requirements for autonomous driving, especially in intersections and occlusions. Most existing approaches are designed for particular scenarios and require significant…

Robotics · Computer Science 2022-09-27 Yingbing Chen , Ren Xin , Jie Cheng , Qingwen Zhang , Xiaodong Mei , Ming Liu , Lujia Wang

Although existing 3D dance generation methods perform well in controlled scenarios, they often struggle to generalize in the wild. When conditioned on unseen music, existing methods often produce unstructured or physically implausible…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Ronghui Li , Zhongyuan Hu , Li Siyao , Youliang Zhang , Haozhe Xie , Mingyuan Zhang , Jie Guo , Xiu Li , Ziwei Liu

We present a low-latency tele-immersive entertainment system that streams 3D point clouds and performers' footstep vibrations, creating the sense that the stage is present. Moving performers and their surroundings are captured as dynamic…

Teaching systems physical tasks is a long standing goal in HCI, yet most prior work has focused on non collaborative physical activities. Collaborative tasks introduce added complexity, requiring systems to infer users assumptions about…

Artificial Intelligence · Computer Science 2026-04-13 Edward Kim , Daniel He , Jorge Chao , Wiktor Rajca , Mohammed Amin , Nishant Malpani , Ruta Desai , Antti Oulasvirta , Bjoern Hartmann , Sanjit Seshia

Interaction between humanoids involves bidirectional and nonverbal reactivity, coordination and synchrony. Toward socially aware robots and interactive virtual agents, we present SalsaAgent, a language model that generates expressive,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Payam Jome Yazdian , Zoe Stanley , Angelica Lim

Dance plays an important role as an artistic form and expression in human culture, yet automatically generating dance sequences is a significant yet challenging endeavor. Existing approaches often neglect the critical aspect of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Hongsong Wang , Ying Zhu , Xin Geng , Liang Wang

We introduce an open-source system called SIGMA (short for "Situated Interactive Guidance, Monitoring, and Assistance") as a platform for conducting research on task-assistive agents in mixed-reality scenarios. The system leverages the…

Human-Computer Interaction · Computer Science 2024-05-24 Dan Bohus , Sean Andrist , Nick Saw , Ann Paradiso , Ishani Chakraborty , Mahdi Rad

Autonomous navigation in highly populated areas remains a challenging task for robots because of the difficulty in guaranteeing safe interactions with pedestrians in unstructured situations. In this work, we present a crowd navigation…

Robotics · Computer Science 2022-08-04 Diego Paez-Granados , Yujie He , David Gonon , Dan Jia , Bastian Leibe , Kenji Suzuki , Aude Billard

With the wide adoption of the multi-community setting in many popular social media platforms, the increasing user engagements across multiple online communities warrant research attention. In this paper, we introduce a novel analogy between…

Social and Information Networks · Computer Science 2018-03-23 Tianran Hu , Jiebo Luo , Wei Liu

Existing AI-generated dance methods primarily train on motion capture data from solo dance performances, but a critical feature of dance in nearly any genre is the interaction of two or more bodies in space. Moreover, many works at the…

Machine Learning · Computer Science 2025-03-07 Zixuan Wang , Luis Zerkowski , Ilya Vidrin , Mariel Pettee

This paper presents Skini, a programming methodology and an execution environment for interactive structured music. With this system, the composer programs his scores in the HipHop.js synchronous reactive language. They are then executed,…

Programming Languages · Computer Science 2020-06-08 Bertrand Petit , Manuel Serrano
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