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Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current…

Human-Computer Interaction · Computer Science 2024-06-18 Soohwan Lee , Seoyeong Hwang , Ian Oakley , Kyungho Lee

Participatory art allows for the spectator to be a participant or a viewer able to engage actively with interactive art. Real-time technologies offer new ways to create participative artworks. We hereby investigate how to engage…

Graphics · Computer Science 2023-06-23 Jean-François Jégo , Margherita Bergamo Meneghini

Dance performance traditionally follows a unidirectional relationship where movement responds to music. While AI has advanced in various creative domains, its application in dance has primarily focused on generating choreography from…

Sound · Computer Science 2025-06-16 Olga Vechtomova , Jeff Bos

Videos make exercise instruction widely available, but they rely on visual demonstrations that blind and low vision (BLV) learners cannot see. While audio descriptions (AD) can make videos accessible, describing movements remains…

Human-Computer Interaction · Computer Science 2026-03-02 Ujjaini Das , Shreya Kappala , Meng Chen , Mina Huh , Amy Pavel

With the rapid development of computer technology, computer music has begun to appear in the laboratory. Many potential utility of computer music is gradually increasing. The purpose of this paper is attempted to analyze the possibility of…

Multimedia · Computer Science 2010-05-24 Gilbert Phuah Leong Siang , Nor Azman Ismail , Pang Yee Yong

Humans perform a variety of interactive motions, among which duet dance is one of the most challenging interactions. However, in terms of human motion generative models, existing works are still unable to generate high-quality interactive…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Ronghui Li , Youliang Zhang , Yachao Zhang , Yuxiang Zhang , Mingyang Su , Jie Guo , Ziwei Liu , Yebin Liu , Xiu Li

Live interactions have the potential to meaningfully engage audiences during musical performances, and modern technologies promise unique ways to facilitate these interactions. This work presents findings from three co-design sessions with…

Human-Computer Interaction · Computer Science 2017-02-22 Alina Striner , Brenna McNally

Dynamic Theater explores the use of augmented reality (AR) in immersive theater as a platform for digital dance performances. The project presents a locomotion-based experience that allows for full spatial exploration. A large indoor AR…

Human-Computer Interaction · Computer Science 2025-11-04 You-Jin Kim , Joshua Lu , Tobias Höllerer

Despite the indisputable personal and societal benefits of regular physical activity, a large portion of the population does not follow the recommended guidelines, harming their health and wellness. The World Health Organization has called…

Human-Computer Interaction · Computer Science 2022-06-06 Sofia Yfantidou , Pavlos Sermpezis , Athena Vakali

Choreographic Programming is a paradigm for developing correct-by-construction concurrent programs, by writing high-level descriptions of the desired communications and then synthesising process implementations automatically. So far,…

Programming Languages · Computer Science 2017-11-29 Luís Cruz-Filipe , Fabrizio Montesi , Marco Peressotti

This paper describes an updated interactive performance system for floor and Aerial Dance that controls visual and sonic aspects of the presentation via a depth sensing camera (MS Kinect). In order to detect, measure and track free movement…

Multimedia · Computer Science 2015-09-17 Tammuz Dubnov , Cheng-i Wang

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…

Human-Computer Interaction · Computer Science 2025-06-06 Chen Chen

An important open problem in Human Behaviour is to understand how coordination emerges in human ensembles. This problem has been seldom studied quantitatively in the existing literature, in contrast to situations involving dual interaction.…

Dynamical Systems · Mathematics 2017-06-16 Francesco Alderisio , Gianfranco Fiore , Robin N Salesse , Benoit G Bardy , Mario di Bernardo

How can interactions with A.I. systems be designed? This paper explores the design space for A.I. interaction to develop tools for designers to think about tangible and physical A.I. interactions. Our proposed framework consists of two…

Human-Computer Interaction · Computer Science 2023-11-14 Lunshi Zhou , Alexandra Bremers , Wendy Ju

Movement coordination in human ensembles has been studied little in the current literature. In the existing experimental works, situations where all subjects are connected with each other through direct visual and auditory coupling, and…

Human-Computer Interaction · Computer Science 2016-08-17 Francesco Alderisio , Maria Lombardi , Gianfranco Fiore , Mario di Bernardo

Movement-sound interactive systems are at the interface of different artistic and educational practices. Within this multiplicity of uses, we examine common denominators in terms of learning, appropriation and relationship to technological…

Human-Computer Interaction · Computer Science 2022-09-29 Victor Paredes , Jules Françoise , Frédéric Bevilacqua

Previous group activity recognition approaches were limited to reasoning using human relations or finding important subgroups and tended to ignore indispensable group composition and human-object interactions. This absence makes a partial…

Computer Vision and Pattern Recognition · Computer Science 2023-05-10 Youliang Zhang , Zhuo Zhou , Wenxuan Liu , Danni Xu , Zheng Wang

We present a new algorithm to simulate dynamic group behaviors for interactive multi-agent crowd simulation. Our approach is general and makes no assumption about the environment, shape, or size of the groups. We use the least effort…

Multiagent Systems · Computer Science 2016-02-12 Liang He , Jia Pan , Sahil Narang , Wenping Wang , Dinesh Manocha

This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer…

Human-Computer Interaction · Computer Science 2016-04-22 Jenna Gavin , Ben Kenobi , Andy M. Connor

Over 100 million retired women in China engage in dance, but their performances are constrained by limited resources and age-related decline. While interactive dance technologies can enhance artistic expression, existing systems are largely…

Human-Computer Interaction · Computer Science 2026-03-10 Danlin Zheng , Xiaoying Wei , Chao Liu , Quanyu Zhang , Jingling Zhang , Shihui Guo , Mingming Fan
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