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Real-time 3D human action recognition has broad industrial applications, such as surveillance, human-computer interaction, and healthcare monitoring. By relying on complex spatio-temporal local encoding, most existing point cloud sequence…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Xing Li , Qian Huang , Zhijian Wang , Zhenjie Hou , Tianjin Yang , Zhuang Miao

Human is able to conduct 3D recognition by a limited number of haptic contacts between the target object and his/her fingers without seeing the object. This capability is defined as `haptic glance' in cognitive neuroscience. Most of the…

Artificial Intelligence · Computer Science 2021-02-16 Kevin Riou , Suiyi Ling , Guillaume Gallot , Patrick Le Callet

High Dynamic Range (HDR) content creation has become an important topic for modern media and entertainment sectors, gaming and Augmented/Virtual Reality industries. Many methods have been proposed to recreate the HDR counterparts of input…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Hrishav Bakul Barua , Ganesh Krishnasamy , KokSheik Wong , Kalin Stefanov , Abhinav Dhall

Estimating the 3D shape of an object using a single image is a difficult problem. Modern approaches achieve good results for general objects, based on real photographs, but worse results on less expressive representations such as historic…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Thomas Pöllabauer , Julius Kühn , Jiayi Li , Arjan Kuijper

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…

Human-Computer Interaction · Computer Science 2025-07-25 Xiaoan Liu , Difan Jia , Xianhao Carton Liu , Mar Gonzalez-Franco , Chen Zhu-Tian

We propose a new visual hierarchical representation paradigm for multi-object tracking. It is more effective to discriminate between objects by attending to objects' compositional visual regions and contrasting with the background…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Jinkun Cao , Jiangmiao Pang , Kris Kitani

Advancements in text-to-image diffusion models have led to significant progress in fast 3D content creation. One common approach is to generate a set of multi-view images of an object, and then reconstruct it into a 3D model. However, this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Yiftach Edelstein , Or Patashnik , Dana Cohen-Bar , Lihi Zelnik-Manor

Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…

Cultural heritage documentation induces the use of computerized techniques to manage and preserve the information produced. Geographical information systems have proved their potentialities in this scope, but they are not always adapted for…

Digital Libraries · Computer Science 2007-05-23 Anne Durand , Pierre Drap , Elise Meyer , Pierre Grussenmeyer , Jean-Pierre Perrin

3D referring segmentation is an emerging and challenging vision-language task that aims to segment the object described by a natural language expression in a point cloud scene. The key challenge behind this task is vision-language feature…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Shuting He , Henghui Ding

Haptic exploration is a key skill for both robots and humans to discriminate and handle unknown objects or to recognize familiar objects. Its active nature is evident in humans who from early on reliably acquire sophisticated sensory-motor…

Robotics · Computer Science 2020-01-28 Sascha Fleer , Alexandra Moringen , Roberta L. Klatzky , Helge Ritter

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Florian Hahlbohm , Linus Franke , Moritz Kappel , Susana Castillo , Martin Eisemann , Marc Stamminger , Marcus Magnor

Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…

Sound · Computer Science 2024-06-12 Mason Wang , Ryosuke Sawata , Samuel Clarke , Ruohan Gao , Shangzhe Wu , Jiajun Wu

Real-world human-built environments are highly dynamic, involving multiple humans and their complex interactions with surrounding objects. While 3D geometry modeling of such scenes is crucial for applications like AR/VR, gaming, and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Sandika Biswas , Qianyi Wu , Biplab Banerjee , Hamid Rezatofighi

Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Arun Balajee Vasudevan , Dengxin Dai , Luc Van Gool

3D modeling of articulated objects is a research problem within computer vision, graphics, and robotics. Its objective is to understand the shape and motion of the articulated components, represent the geometry and mobility of object parts,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Jiayi Liu , Manolis Savva , Ali Mahdavi-Amiri

With the increased interest in immersive experiences, point cloud came to birth and was widely adopted as the first choice to represent 3D media. Besides several distortions that could affect the 3D content spanning from acquisition to…

Computer Vision and Pattern Recognition · Computer Science 2023-03-16 Marouane Tliba , Aladine Chetouani , Giuseppe Valenzise , Frederic Dufaux

Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields, these representations are more flexible, adaptive, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jorge Condor , Nicolas Moenne-Loccoz , Merlin Nimier-David , Piotr Didyk , Zan Gojcic , Qi Wu

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yanqin Jiang , Chaohui Yu , Chenjie Cao , Fan Wang , Weiming Hu , Jin Gao