English
Related papers

Related papers: Generating Gameplay-Relevant Art Assets with Trans…

200 papers

Deep learning has brought an unprecedented progress in computer vision and significant advances have been made in predicting subjective properties inherent to visual data (e.g., memorability, aesthetic quality, evoked emotions, etc.).…

Machine Learning · Statistics 2018-12-04 Aliaksandr Siarohin , Gloria Zen , Nicu Sebe , Elisa Ricci

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk

Video style transfer is a useful component for applications such as augmented reality, non-photorealistic rendering, and interactive games. Many existing methods use optical flow to preserve the temporal smoothness of the synthesized video.…

Computer Vision and Pattern Recognition · Computer Science 2018-11-07 Wenbo Li , Longyin Wen , Xiao Bian , Siwei Lyu

Deep generative models are stochastic neural networks capable of learning the distribution of data so as to generate new samples. Conditional Variational Autoencoder (CVAE) is a powerful deep generative model aiming at maximizing the lower…

Computer Vision and Pattern Recognition · Computer Science 2019-03-12 Shima Kamyab , Rasool Sabzi , Zohreh Azimifar

Cross-modal representation learning allows to integrate information from different modalities into one representation. At the same time, research on generative models tends to focus on the visual domain with less emphasis on other domains,…

Multimedia · Computer Science 2022-08-16 Maciej Żelaszczyk , Jacek Mańdziuk

Current state-of-the-art generative approaches frequently rely on a two-stage training procedure, where an autoencoder (often a VAE) first performs dimensionality reduction, followed by training a generative model on the learned latent…

Machine Learning · Statistics 2025-07-15 Gianluigi Silvestri , Luca Ambrogioni

Layout design with complex constraints is a challenging problem to solve due to the non-uniqueness of the solution and the difficulties in incorporating the constraints into the conventional optimization-based methods. In this paper, we…

Signal Processing · Electrical Eng. & Systems 2018-06-11 Yujie Zhang , Wenjing Ye

The deployment of autonomous agents in real-world scenarios is challenged by "unknown unknowns", i.e. novel unexpected environments not encountered during training, such as degraded signs. While existing research focuses on anomaly…

Computer Vision and Pattern Recognition · Computer Science 2023-09-19 Abhibha Gupta , Rully Agus Hendrawan , Mansur Arief

We investigate large-scale latent variable models (LVMs) for neural story generation -- an under-explored application for open-domain long text -- with objectives in two threads: generation effectiveness and controllability. LVMs,…

Computation and Language · Computer Science 2021-07-09 Le Fang , Tao Zeng , Chaochun Liu , Liefeng Bo , Wen Dong , Changyou Chen

Generative models have been widely applied to world modeling for environment simulation and future state prediction. With advancements in autonomous driving, there is a growing demand not only for high-fidelity video generation under…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Tianrui Zhang , Yichen Liu , Zilin Guo , Yuxin Guo , Jingcheng Ni , Chenjing Ding , Dan Xu , Lewei Lu , Zehuan Wu

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

Material classification in natural settings is a challenge due to complex interplay of geometry, reflectance properties, and illumination. Previous work on material classification relies strongly on hand-engineered features of visual…

Computer Vision and Pattern Recognition · Computer Science 2016-09-21 Patrick Wieschollek , Hendrik P. A. Lensch

Generative Artificial Intelligence (AI) models are a compelling way to introduce K-12 students to AI education using an artistic medium, and hence have drawn attention from K-12 AI educators. Previous Creative AI curricula mainly focus on…

Computers and Society · Computer Science 2022-01-07 Zhuoyue Lyu , Safinah Ali , Cynthia Breazeal

Artistic style transfer, a captivating application of generative artificial intelligence, involves fusing the content of one image with the artistic style of another to create unique visual compositions. This paper presents a comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Jonayet Miah , Duc M Cao , Md Abu Sayed , Md. Sabbirul Haque

Evidence is mounting that Convolutional Networks (ConvNets) are the most effective representation learning method for visual recognition tasks. In the common scenario, a ConvNet is trained on a large labeled dataset (source) and the…

Computer Vision and Pattern Recognition · Computer Science 2015-07-16 Hossein Azizpour , Ali Sharif Razavian , Josephine Sullivan , Atsuto Maki , Stefan Carlsson

Variational Convertor-Encoder (VCE) converts an image to various styles; we present this novel architecture for the problem of one-shot generalization and its transfer to new tasks not seen before without additional training. We also…

Computer Vision and Pattern Recognition · Computer Science 2020-11-13 Chengshuai Li , Shuai Han , Jianping Xing

Cross-Modal learning tasks have picked up pace in recent times. With plethora of applications in diverse areas, generation of novel content using multiple modalities of data has remained a challenging problem. To address the same, various…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Nikhil Verma

Co-creative Procedural Content Generation via Machine Learning (PCGML) refers to systems where a PCGML agent and a human work together to produce output content. One of the limitations of co-creative PCGML is that it requires co-creative…

Machine Learning · Computer Science 2021-07-28 Zisen Zhou , Matthew Guzdial

Understanding visual inputs for a given task amidst varied changes is a key challenge posed by visual reinforcement learning agents. We propose \textit{Value Explicit Pretraining} (VEP), a method that learns generalizable representations…

Machine Learning · Computer Science 2026-05-04 Kiran Lekkala , Henghui Bao , Sumedh A. Sontakke , Erdem Biyik , Laurent Itti

The revolutionary advancement of Artificial Intelligence Generated Content (AIGC) has fundamentally transformed the landscape of visual content creation and artistic expression. While remarkable progress has been made in image generation…

Graphics · Computer Science 2025-06-25 Tianshan Zhang , Hao Tang