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In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our…

Computer Vision and Pattern Recognition · Computer Science 2018-07-25 Xiaoguang Han , Kangcheng Hou , Dong Du , Yuda Qiu , Yizhou Yu , Kun Zhou , Shuguang Cui

Facial appearance editing is crucial for digital avatars, AR/VR, and personalized content creation, driving realistic user experiences. However, preserving identity with generative models is challenging, especially in scenarios with limited…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 MD Wahiduzzaman Khan , Mingshan Jia , Xiaolin Zhang , En Yu , Caifeng Shan , Kaska Musial-Gabrys

Dense 3D facial motion capture from only monocular in-the-wild pairs of RGB images is a highly challenging problem with numerous applications, ranging from facial expression recognition to facial reenactment. In this work, we propose…

Computer Vision and Pattern Recognition · Computer Science 2020-05-18 Mohammad Rami Koujan , Anastasios Roussos , Stefanos Zafeiriou

The progress we are currently witnessing in many computer vision applications, including automatic face analysis, would not be made possible without tremendous efforts in collecting and annotating large scale visual databases. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2018-06-15 Shiyang Cheng , Irene Kotsia , Maja Pantic , Stefanos Zafeiriou

Recently, Generative Adversarial Networks (GANs) and image manipulating methods are becoming more powerful and can produce highly realistic face images beyond human recognition which have raised significant concerns regarding the…

Computer Vision and Pattern Recognition · Computer Science 2019-10-15 Kritaphat Songsri-in , Stefanos Zafeiriou

Facial aging is a complex process, highly dependent on multiple factors like gender, ethnicity, lifestyle, etc., making it extremely challenging to learn a global aging prior to predict aging for any individual accurately. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Luchao Qi , Jiaye Wu , Bang Gong , Annie N. Wang , David W. Jacobs , Roni Sengupta

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu

Face parsing is a fundamental task in computer vision, enabling applications such as identity verification, facial editing, and controllable image synthesis. However, existing face parsing models often lack fairness and robustness, leading…

Computer Vision and Pattern Recognition · Computer Science 2025-02-10 Sophia J. Abraham , Jonathan D. Hauenstein , Walter J. Scheirer

In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Chenxu Zhang , Yifan Zhao , Yifei Huang , Ming Zeng , Saifeng Ni , Madhukar Budagavi , Xiaohu Guo

With rapid advancements in generative modeling, deepfake techniques are increasingly narrowing the gap between real and synthetic videos, raising serious privacy and security concerns. Beyond traditional face swapping and reenactment, an…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Tharun Anand , Siva Sankar Sajeev , Pravin Nair

The creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods often resort to static capture and physics-based models that…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Junying Wang , Yuanlu Xu , Edith Tretschk , Ziyan Wang , Anastasia Ianina , Aljaz Bozic , Ulrich Neumann , Tony Tung

Generating high-fidelity human video with specified identities has attracted significant attention in the content generation community. However, existing techniques struggle to strike a balance between training efficiency and identity…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Xuanhua He , Quande Liu , Shengju Qian , Xin Wang , Tao Hu , Ke Cao , Keyu Yan , Jie Zhang

Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Tuomas Varanka , Huai-Qian Khor , Yante Li , Mengting Wei , Hanwei Kung , Nicu Sebe , Guoying Zhao

We propose a method to build in real-time animated 3D head models using a consumer-grade RGB-D camera. Our proposed method is the first one to provide simultaneously comprehensive facial motion tracking and a detailed 3D model of the user's…

Computer Vision and Pattern Recognition · Computer Science 2020-04-23 Diego Thomas

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Yunhan Yang , Chunshi Wang , Junliang Ye , Yang Li , Zanxin Chen , Zehuan Huang , Yao Mu , Zhuo Chen , Chunchao Guo , Xihui Liu

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Zhixuan Yu , Ziqian Bai , Abhimitra Meka , Feitong Tan , Qiangeng Xu , Rohit Pandey , Sean Fanello , Hyun Soo Park , Yinda Zhang

Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a target subject in a seamless manner by a driving monocular sequence. We leverage the 3D geometry of faces and Generative Adversarial Networks…

Computer Vision and Pattern Recognition · Computer Science 2021-09-29 Michail Christos Doukas , Mohammad Rami Koujan , Viktoriia Sharmanska , Anastasios Roussos

Speech-driven facial animation aims to synthesize lip-synchronized 3D talking faces following the given speech signal. Prior methods to this task mostly focus on pursuing realism with deterministic systems, yet characterizing the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Chunzhi Gu , Shigeru Kuriyama , Katsuya Hotta

Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-intersections, loss of volume, or missing soft tissue…

Graphics · Computer Science 2023-01-23 Nicolas Wagner , Ulrich Schwanecke , Mario Botsch