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We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and…

Combinatorics · Mathematics 2009-01-17 George I. Bell

A famous result of D. Walkup is that an $m\times n$ rectangle may be tiled by T-tetrominos if and only if both $m$ and $n$ are multiples of 4. The "if" portion may be proved by tiling a $4\times 4$ block, and then copying that block to fill…

Combinatorics · Mathematics 2024-02-05 Emily Feller , Robert Hochberg

We show that reconstructing a tree from order information on triples is NP-hard. This is in contrast to the case for ultra-metrics and for subtree information on quadruples which are both known to allow polynomial time reconstruction.

Combinatorics · Mathematics 2007-05-23 Eric Babson

In this paper, we give a very simple proof that Treewidth is NP-complete; this proof also shows NP-completeness on the class of co-bipartite graphs. We then improve the result by Bodlaender and Thilikos from 1997 that Treewidth is…

Interpreting three-leaf binary trees or {\em rooted triples} as constraints yields an entailment relation, whereby binary trees satisfying some rooted triples must also thus satisfy others, and thence a closure operator, which is known to…

Data Structures and Algorithms · Computer Science 2018-07-03 Matthew P. Johnson

Optimization over $l\times m\times n$ integer $3$-way tables with given line-sums is NP-hard already for fixed $l=3$, but is polynomial time solvable with both $l,m$ fixed. In the {\em huge} version of the problem, the variable dimension…

Optimization and Control · Mathematics 2015-11-26 Shmuel Onn , Pauline Sarrabezolles

We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n by n board of tiles where each tile is allocated one of c colours. The goal is to make the colours of all tiles…

Data Structures and Algorithms · Computer Science 2011-06-10 Raphael Clifford , Markus Jalsenius , Ashley Montanaro , Benjamin Sach

We strengthen a result by Laskar and Lyle (Discrete Appl. Math. (2009), 330-338) by proving that it is NP-complete to decide whether a bipartite planar graph can be partitioned into three independent dominating sets. In contrast, we show…

Computational Complexity · Computer Science 2019-05-14 Juho Lauri , Christodoulos Mitillos

A graph class is hereditary if it is closed under vertex deletion. We give examples of NP-hard, PSPACE-complete and NEXPTIME-complete problems that become constant-time solvable for every hereditary graph class that is not equal to the…

Computational Complexity · Computer Science 2021-08-06 Barnaby Martin , Daniël Paulusma , Siani Smith

Tiling planar regions with dominoes is a classical problem in which the decision and counting problems are polynomial. We prove a variety of hardness results (both NP- and #P-completeness) for different generalizations of dominoes in three…

Combinatorics · Mathematics 2013-05-10 Igor Pak , Jed Yang

We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an earlier result that established intractability in 3D [OS99] for a puzzle inspired by the game PushPush. The second construction answers a…

Computational Geometry · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Joseph O'Rourke

In the field of algorithmic self-assembly, a long-standing unproven conjecture has been that of the NP-hardness of binary pattern tile set synthesis (2-PATS). The $k$-PATS problem is that of designing a tile assembly system with the…

Computational Complexity · Computer Science 2014-04-04 Lila Kari , Steffen Kopecki , Pierre-Étienne Meunier , Matthew J. Patitz , Shinnosuke Seki

For a graph property $\Pi$, Subgraph Complementation to $\Pi$ is the problem to find whether there is a subset $S$ of vertices of the input graph $G$ such that modifying $G$ by complementing the subgraph induced by $S$ results in a graph…

Data Structures and Algorithms · Computer Science 2022-08-23 Dhanyamol Antony , Sagartanu Pal , R. B. Sandeep , R. Subashini

We prove that a particular pushing-blocks puzzle is intractable in 3D. The puzzle, inspired by the game PushPush, consists of unit square blocks on an integer lattice. An agent may push blocks (but never pull them) in attempting to move…

Computational Geometry · Computer Science 2007-05-23 Joseph O'Rourke , The Smith Problem Solving Group

Several computational problems in phylogenetic reconstruction can be formulated as restrictions of the following general problem: given a formula in conjunctive normal form where the literals are rooted triples, is there a rooted binary…

Computational Complexity · Computer Science 2015-07-01 Manuel Bodirsky , Jens K Mueller

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

Despite its long history, the classical game of peg solitaire continues to attract the attention of the scientific community. In this paper, we consider two problems with an algorithmic flavour which are related with this game, namely…

Discrete Mathematics · Computer Science 2016-05-16 Luciano Gualà , Stefano Leucci , Emanuele Natale , Roberto Tauraso

Given a set of colored points in the plane, we ask if there exists a crossing-free straight-line drawing of a spanning forest, such that every tree in the forest contains exactly the points of one color class. We show that the problem is…

Computational Geometry · Computer Science 2018-09-11 Philipp Kindermann , Boris Klemz , Ignaz Rutter , Patrick Schnider , André Schulz

We study tilings of regions in the square lattice with L-shaped trominoes. Deciding the existence of a tiling with L-trominoes for an arbitrary region in general is NP-complete, nonetheless, we identify restrictions to the problem where it…

Computational Complexity · Computer Science 2020-03-25 Javier T. Akagi , Carlos F. Gaona , Fabricio Mendoza , Manjil P. Saikia , Marcos Villagra

A natural way of increasing our understanding of NP-complete graph problems is to restrict the input to a special graph class. Classes of $H$-free graphs, that is, graphs that do not contain some graph $H$ as an induced subgraph, have…

Data Structures and Algorithms · Computer Science 2022-04-19 Christoph Brause , Petr Golovach , Barnaby Martin , Daniël Paulusma , Siani Smith