Related papers: Tetris is NP-hard even with $O(1)$ rows or columns
We consider the symmetric Toeplitz matrix completion problem, whose matrix under consideration possesses specific row and column structures. This problem, which has wide application in diverse areas, is well-known to be computationally…
One of the main objective of this paper is to relate Beck's conjecture for k-in-a-row games. The conjecture states that playing on the same board Picker is better off in a Chooser-Picker game than the second player in the Maker-Breaker…
We give a short, self-contained, and easily verifiable proof that determining the outerthickness of a general graph is NP-hard. This resolves a long-standing open problem on the computational complexity of outerthickness. Moreover, our…
A partial Latin square of order $n$ can be represented by a $3$-dimensional chess-board of size $n\times n\times n$ with at most $n^2$ non-attacking rooks. In Latin squares, a subsystem and its most distant mate together have as many rooks…
For a fixed property (graph class) ${\Pi}$, given a graph G and an integer k, the ${\Pi}$-deletion problem consists in deciding if we can turn $G$ into a graph with the property ${\Pi}$ by deleting at most $k$ edges. The ${\Pi}$-deletion…
Tilings are around us everywhere, and our curiosity draws us to study their properties. A tiling is a way of arranging pieces on a board, such that there is no space left uncovered, nor any space covered by more than one tile. In…
Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…
We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…
This paper talk about the complexity of computation by Turing Machine. I take attention to the relation of symmetry and order structure of the data, and I think about the limitation of computation time. First, I make general problem named…
Petri games are a multi-player game model for the automatic synthesis of distributed systems, where the players are represented as tokens on a Petri net and are grouped into environment players and system players. As long as the players…
Given a periodic placement of copies of a tromino (either L or I), we prove co-RE-completeness (and hence undecidability) of deciding whether it can be completed to a plane tiling. By contrast, the problem becomes decidable if the initial…
Evolomino is a pencil-and-paper logic puzzle popularized by the Japanese publisher Nikoli (like Sudoku, Kakuro, Slitherlink, Masyu, and Fillomino). The puzzle's name reflects its core mechanic: the shapes of polyomino-like blocks that…
Computing planar orthogonal drawings with the minimum number of bends is one of the most relevant topics in Graph Drawing. The problem is known to be NP-hard, even when we want to test the existence of a rectilinear planar drawing, i.e., an…
An $r$-matrix is a matrix with symbols in $\{0,1,\ldots,r-1\}$. A matrix is simple if it has no repeated columns. Let ${\cal F}$ be a finite set of $r$-matrices. Let $\hbox{forb}(m,r,{\cal F})$ denote the maximum number of columns possible…
We study the classical game of peg solitaire when diagonal jumps are allowed. We prove that on many boards, one can begin from a full board with one peg missing, and finish with one peg anywhere on the board. We then consider the problem of…
Rikudo is a number-placement puzzle, where the player is asked to complete a Hamiltonian path on a hexagonal grid, given some clues (numbers already placed and edges of the path). We prove that the game is complete for NP, even if the…
Nonuniformity is a central concept in computational complexity with powerful connections to circuit complexity and randomness. Nonuniform reductions have been used to study the isomorphism conjecture for NP and completeness for larger…
We explore the following problem: given a collection of creases on a piece of paper, each assigned a folding direction of mountain or valley, is there a flat folding by a sequence of simple folds? There are several models of simple folds;…
Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…
In this paper, we settle the open complexity status of interval constrained coloring with a fixed number of colors. We prove that the problem is already NP-complete if the number of different colors is 3. Previously, it has only been known…