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While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Xudong Xu , Dejan Markovic , Jacob Sandakly , Todd Keebler , Steven Krenn , Alexander Richard

Audio perception is a key to solving a variety of problems ranging from acoustic scene analysis, music meta-data extraction, recommendation, synthesis and analysis. It can potentially also augment computers in doing tasks that humans do…

Sound · Computer Science 2020-02-12 Prateek Verma , Kenneth Salisbury

Perceptualizing tool interactions with deformable structures in surgical procedures remains challenging, as unimodal visualization techniques often fail to capture the complexity of these interactions due to constraints such as occlusion…

Generating sound effects with controllable variations is a challenging task, traditionally addressed using sophisticated physical models that require in-depth knowledge of signal processing parameters and algorithms. In the era of…

Sound · Computer Science 2024-12-30 Yunyi Liu , Craig Jin

Sonification research is intrinsically interdisciplinary. Consequently, a proper documentation of, and interdisciplinary discourse about a sonification is often hindered by terminology discrepancies between involved disciplines, i.e., the…

Sound · Computer Science 2024-10-16 Tim Ziemer

Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Rishit Dagli , Shivesh Prakash , Robert Wu , Houman Khosravani

In Augmented Reality (AR), virtual objects interact with real objects. However, the lack of physicality of virtual objects leads to the absence of natural sonic interactions. When virtual and real objects collide, either no sound or a…

Human-Computer Interaction · Computer Science 2025-08-05 Laura Schütz , Sasan Matinfar , Ulrich Eck , Daniel Roth , Nassir Navab

Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…

Sound · Computer Science 2024-06-12 Mason Wang , Ryosuke Sawata , Samuel Clarke , Ruohan Gao , Shangzhe Wu , Jiajun Wu

Understanding how sound propagates through different media is fundamental to both science and technology. While sound plays a critical role in natural navigation and underlies a wide range of applications - from medical ultrasound to sonar…

Physics Education · Physics 2025-07-30 Helio Takai , Tom Tomaszewski , Jeremy Tomaszewski , Joe Sundermier

Spatial perception is central to auditory intelligence, enabling accurate understanding of real-world acoustic scenes and advancing human-level perception of the world around us. While recent large audio-language models (LALMs) show strong…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-17 S Sakshi , Vaibhavi Lokegaonkar , Neil Zhang , Ramani Duraiswami , Sreyan Ghosh , Dinesh Manocha , Lie Lu

Although audio generation has been widely studied over recent years, video-aligned audio generation still remains a relatively unexplored frontier. To address this gap, we introduce StereoSync, a novel and efficient model designed to…

"Foley" refers to sound effects that are added to multimedia during post-production to enhance its perceived acoustic properties, e.g., by simulating the sounds of footsteps, ambient environmental sounds, or visible objects on the screen.…

Sound · Computer Science 2022-07-25 Keunwoo Choi , Sangshin Oh , Minsung Kang , Brian McFee

In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…

Multimedia · Computer Science 2025-02-14 Xiaojing Liu , Ogulcan Gurelli , Yan Wang , Joshua Reiss

Creating new visual concepts often requires connecting distinct ideas through their most relevant shared attributes -- their vibe. We introduce Vibe Blending, a novel task for generating coherent and meaningful hybrids that reveals these…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Huzheng Yang , Katherine Xu , Andrew Lu , Michael D. Grossberg , Yutong Bai , Jianbo Shi

Sound, as a crucial sensory channel, plays a vital role in improving the reality and immersiveness of a virtual environment, following only vision in importance. Sound can provide important clues such as sound directionality and spatial…

Sound · Computer Science 2021-05-05 Shiguang Liu , Dinesh Manocha

Our experience of the world is multisensory, spanning a synthesis of language, sight, sound, touch, taste, and smell. Yet, artificial intelligence has primarily advanced in digital modalities like text, vision, and audio. This paper…

Machine Learning · Computer Science 2026-01-14 Paul Pu Liang

The muti-modal or multi-sensorial perception of nature is presented in this article as part of research devoted to inclusive tools developed in the framework of User Centered Design. This proposal shows that it is possible to work in a…

Computers and Society · Computer Science 2024-02-02 Johanna Casado , Beatriz García , Natasha Maria Monserrat Bertaina Lucero

Most existing assistive navigation tools focus on providing real-time guidance for Blind and Low-Vision (BLV) people, but few support building a holistic spatial understanding of unfamiliar environments before travel. Such cognitive map…

Human-Computer Interaction · Computer Science 2026-04-17 Li Liu , Jiaming Qu , Marc Jowell Bagaoisan , David T. Lee , Leilani H. Gilpin

This study aims to share a teaching experience teaching sound design for audiovisual productions and compares different projects tackled by students. It is not intended to be a comparative analysis of different types of teaching but rather…

Sound · Computer Science 2024-08-13 Miguel Civit , Francisco Cuadrado

This short paper introduces a workflow for generating realistic soundscapes for visual media. In contrast to prior work, which primarily focus on matching sounds for on-screen visuals, our approach extends to suggesting sounds that may not…

Sound · Computer Science 2023-11-10 David Chuan-En Lin , Nikolas Martelaro