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Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based agents that make decisions in quasi real-world settings. The crux of the problem for a reinforcement learning agent in such TBGs is…

Machine Learning · Computer Science 2021-06-16 Keerthiram Murugesan , Subhajit Chaudhury , Kartik Talamadupula

Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with…

Computation and Language · Computer Science 2022-03-30 Mattia Atzeni , Shehzaad Dhuliawala , Keerthiram Murugesan , Mrinmaya Sachan

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…

Computation and Language · Computer Science 2022-04-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

Deep Reinforcement Learning (RL) agents often overfit the training environment, leading to poor generalization performance. In this paper, we propose Thinker, a bootstrapping method to remove adversarial effects of confounding features from…

Machine Learning · Computer Science 2022-07-19 Md Masudur Rahman , Yexiang Xue

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend…

Computation and Language · Computer Science 2021-09-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Chengqi Zhang

Model-based reinforcement learning (MBRL) has been used to efficiently solve vision-based control tasks in highdimensional image observations. Although recent MBRL algorithms perform well in trained observations, they fail when faced with…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Jeongsoo Ha , Kyungsoo Kim , Yusung Kim

Reinforcement Learning from Verifiable Rewards (RLVR) suffers from exploration inefficiency, where models struggle to generate successful rollouts, resulting in minimal learning signal. This challenge is particularly severe for tasks that…

Machine Learning · Computer Science 2026-03-20 Saaket Agashe , Jayanth Srinivasa , Gaowen Liu , Ramana Kompella , Xin Eric Wang

Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based…

Computation and Language · Computer Science 2024-04-17 Mauricio Gruppi , Soham Dan , Keerthiram Murugesan , Subhajit Chaudhury

Text-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, requiring RL agents to combine grounded language understanding with sequential decision making. In this paper, we examine the problem of…

Generalization across different environments with the same tasks is critical for successful applications of visual reinforcement learning (RL) in real scenarios. However, visual distractions -- which are common in real scenes -- from…

Machine Learning · Computer Science 2022-07-01 Rui Yang , Jie Wang , Zijie Geng , Mingxuan Ye , Shuiwang Ji , Bin Li , Feng Wu

Adaptation of pretrained vision-language models such as CLIP to various downstream tasks have raised great interest in recent researches. Previous works have proposed a variety of test-time adaptation (TTA) methods to achieve strong…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Taolin Zhang , Jinpeng Wang , Hang Guo , Tao Dai , Bin Chen , Shu-Tao Xia

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

Machine Learning · Computer Science 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

In order to train a computer agent to play a text-based computer game, we must represent each hidden state of the game. A Long Short-Term Memory (LSTM) model running over observed texts is a common choice for state construction. However, a…

Computation and Language · Computer Science 2019-08-30 Xusen Yin , Jonathan May

Intent detection, a critical component in task-oriented dialogue (TOD) systems, faces significant challenges in adapting to the rapid influx of integrable tools with complex interrelationships. Existing approaches, such as zero-shot…

Computation and Language · Computer Science 2025-04-22 Zihao Feng , Xiaoxue Wang , Ziwei Bai , Donghang Su , Bowen Wu , Qun Yu , Baoxun Wang

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions,…

Machine Learning · Computer Science 2020-12-29 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

Offline goal-conditioned reinforcement learning (GCRL) is a promising approach for pretraining generalist policies on large datasets of reward-free trajectories, akin to the self-supervised objectives used to train foundation models for…

Machine Learning · Computer Science 2026-01-05 John L. Zhou , Jonathan C. Kao

Edit-based approaches have recently shown promising results on multiple monolingual sequence transduction tasks. In contrast to conventional sequence-to-sequence (Seq2Seq) models, which learn to generate text from scratch as they are…

Computation and Language · Computer Science 2022-05-11 Kostiantyn Omelianchuk , Vipul Raheja , Oleksandr Skurzhanskyi

When playing video-games we immediately detect which entity we control and we center the attention towards it to focus the learning and reduce its dimensionality. Reinforcement Learning (RL) has been able to deal with big state spaces,…

Machine Learning · Computer Science 2020-01-01 Berkay Demirel , Martí Sánchez-Fibla

Despite the impressive feats demonstrated by Reinforcement Learning (RL), these algorithms have seen little adoption in high-risk, real-world applications due to current difficulties in explaining RL agent actions and building user trust.…

Machine Learning · Computer Science 2023-12-08 Timothy K. Mathes , Jessica Inman , Andrés Colón , Simon Khan

Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive and act upon the world using a combinatorially sized…

Artificial Intelligence · Computer Science 2020-06-16 Prithviraj Ammanabrolu , Ethan Tien , Matthew Hausknecht , Mark O. Riedl
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