Related papers: Scaling Probe-Based Real-Time Dynamic Global Illum…
Differentiable rendering has received increasing interest for image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-based approaches for…
This systematic literature review paper explores the use of extended reality {(XR)} technology for smart built environments and particularly for smart lighting systems design. Smart lighting is a novel concept that has emerged over a decade…
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…
At the heart of the success of deep learning is the quality of the data. Through data augmentation, one can train models with better generalization capabilities and thus achieve greater results in their field of interest. In this work, we…
Precomputed Radiance Transfer (PRT) remains an attractive solution for real-time rendering of complex light transport effects such as glossy global illumination. After precomputation, we can relight the scene with new environment maps while…
We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…
Diffusion models have made substantial progress in facilitating image generation and editing. As the technology matures, we see its potential in the context of driving simulations to enhance the simulated experience. In this paper, we…
Illumination and texture editing are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for embodied AI. Existing techniques generatively re-render the…
In digital imaging, enhancing visual content in poorly lit environments is a significant challenge, as images often suffer from inadequate brightness, hidden details, and an overall reduction in quality. This issue is especially critical in…
This work proposes an automatic real time lighting technique for procedurally generated isometric maps. The scenario is generated from a string seed and the proposed lighting system estimates the geometrical shape of the 2D objects as if…
We propose a simple yet effective neural network-based framework for global illumination rendering. Recently, rendering techniques that learn neural radiance caches by minimizing the difference (i.e., residual) between the left and right…
Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material…
Graphics rendering that builds on machine learning and radiance fields is gaining significant attention due to its outstanding quality and speed in generating photorealistic images from novel viewpoints. However, prior work has primarily…
Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are…
Real-world low-light images often suffer from complex degradations such as local overexposure, low brightness, noise, and uneven illumination. Supervised methods tend to overfit to specific scenarios, while unsupervised methods, though…
Illumination estimation is often used in mixed reality to re-render a scene from another point of view, to change the color/texture of an object, or to insert a virtual object consistently lit into a real video or photograph. Specifically,…
Neural Radiance Fields (NeRFs) typically struggle to reconstruct and render highly specular objects, whose appearance varies quickly with changes in viewpoint. Recent works have improved NeRF's ability to render detailed specular appearance…
Super-resolution tasks oriented to images captured in ultra-dark environments is a practical yet challenging problem that has received little attention. Due to uneven illumination and low signal-to-noise ratio in dark environments, a…
Despite the popularity of the Graphics Processing Unit (GPU) for general purpose computing, one should not forget about the practicality of the GPU for fast scientific visualisation. As astronomers have increasing access to three…
SDF-based differential rendering frameworks have achieved state-of-the-art multiview 3D shape reconstruction. In this work, we re-examine this family of approaches by minimally reformulating its core appearance model in a way that…