Related papers: Strategy Proof Mechanisms for Facility Location in…
We consider the obnoxious facility location problem (in which agents prefer the facility location to be far from them) and propose a hierarchy of distance-based proportional fairness concepts for the problem. These fairness axioms ensure…
We study a truthful two-facility location problem in which a set of agents have private positions on the line of real numbers and known approval preferences over two different facilities. Given the locations of the two facilities, the cost…
In this paper, we study the two-facility location game on a line with optional preference where the acceptable set of facilities for each agent could be different and an agent's cost is his distance to the closest facility within his…
An important feature of many real world facility location problems are capacity limits on the facilities. We show here how capacity constraints make it harder to design strategy proof mechanisms for facility location, but…
In the last years we have witnessed the appearance of a variety of strategies to design optimal location privacy-preserving mechanisms, in terms of maximizing the adversary's expected error with respect to the users' whereabouts. In this…
We study mechanism design with predictions for the obnoxious facility location problem. We present deterministic strategyproof mechanisms that display tradeoffs between robustness and consistency on segments, squares, circles and trees. All…
We consider a truthful facility location problem with agents that have private positions on the line of real numbers and known optional preferences over two obnoxious facilities that must be placed at locations chosen from a given set of…
Diffusion mechanism design, which investigate how to incentivise agents to invite as many colleagues to a multi-agent decision making as possible, is a new research paradigm at the intersection between microeconomics and computer science.…
We initiate the study of the heterogeneous facility location problem with limited resources. We mainly focus on the fundamental case where a set of agents are positioned in the line segment [0,1] and have approval preferences over two…
We consider the facility location problem in the one-dimensional setting where each facility can serve a limited number of agents from the algorithmic and mechanism design perspectives. From the algorithmic perspective, we prove that the…
We consider fair division problems where indivisible items arrive one-by-one in an online fashion and are allocated immediately to agents who have additive utilities over these items. Many existing offline mechanisms do not work in this…
We consider $k$-Facility Location games, where $n$ strategic agents report their locations on the real line, and a mechanism maps them to $k\ge 2$ facilities. Each agent seeks to minimize her distance to the nearest facility. We are…
In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal…
We study mechanisms for candidate selection that seek to minimize the social cost, where voters and candidates are associated with points in some underlying metric space. The social cost of a candidate is the sum of its distances to each…
We consider strategy proof mechanisms for facility location which maximize equitability between agents. As is common in the literature, we measure equitability with the Gini index. We first prove a simple but fundamental impossibility…
We study the mechanism design problem of facility location on a metric space in the learning-augmented framework, where mechanisms have access to imperfect predictions of the optimal facility locations. Our objective is to design…
Proportionality is an attractive fairness concept that has been applied to a range of problems including the facility location problem, a classic problem in social choice. In our work, we propose a concept called Strong Proportionality,…
We consider the problem of locating a public facility on a line, where a set of $n$ strategic agents report their \emph{locations} and a mechanism determines, either deterministically or randomly, the location of the facility. Game…
We take the classic facility location problem and consider a variation, in which each agent's individual cost function is equal to their distance from the facility multiplied by a scaling factor which is determined by the facility…
We study the problem of locating a single facility on a real line based on the reports of self-interested agents, when agents have double-peaked preferences, with the peaks being on opposite sides of their locations. We observe that…