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Related papers: Navigation and Exploration in 3D-Game Automated Pl…

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Path planning is a fundamental and extensively explored problem in robotic control. We present a novel economic perspective on path planning. Specifically, we investigate strategic interactions among path planning agents using a game…

Multiagent Systems · Computer Science 2019-10-31 Yi Li , Yevgeniy Vorobeychik

In autonomous driving, perception systems are piv otal as they interpret sensory data to understand the envi ronment, which is essential for decision-making and planning. Ensuring the safety of these perception systems is fundamental for…

Robotics · Computer Science 2024-11-19 Urvishkumar Bharti , Vikram Shahapur

The geometry automated theorem proving area distinguishes itself by a large number of specific methods and implementations, different approaches (synthetic, algebraic, semi-synthetic) and different goals and applications (from research in…

Artificial Intelligence · Computer Science 2020-03-02 Nuno Baeta , Pedro Quaresma , Zoltán Kovács

Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams.…

Artificial Intelligence · Computer Science 2017-10-05 Hang Ma , Jingxing Yang , Liron Cohen , T. K. Satish Kumar , Sven Koenig

In complex 3D game environments, players rely on visual affordances to spot map transition points. Efficient identification of such points is important to client-side auto-mapping, and provides an objective basis for evaluating map cue…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Kaijie Xu , Clark Verbrugge

We present a new approach to automated scenario-based testing of the safety of autonomous vehicles, especially those using advanced artificial intelligence-based components, spanning both simulation-based evaluation as well as testing in…

Systems and Control · Electrical Eng. & Systems 2020-07-14 Daniel J. Fremont , Edward Kim , Yash Vardhan Pant , Sanjit A. Seshia , Atul Acharya , Xantha Bruso , Paul Wells , Steve Lemke , Qiang Lu , Shalin Mehta

The prediction of surrounding agents' motion is a key for safe autonomous driving. In this paper, we explore navigation maps as an alternative to the predominant High Definition (HD) maps for learning-based motion prediction. Navigation…

Computer Vision and Pattern Recognition · Computer Science 2023-02-14 Julian Schmidt , Julian Jordan , Franz Gritschneder , Thomas Monninger , Klaus Dietmayer

This paper studies the problem of image-goal navigation which involves navigating to the location indicated by a goal image in a novel previously unseen environment. To tackle this problem, we design topological representations for space…

Computer Vision and Pattern Recognition · Computer Science 2020-06-01 Devendra Singh Chaplot , Ruslan Salakhutdinov , Abhinav Gupta , Saurabh Gupta

Query-based searching and browsing-based navigation are the two main components of exploratory search. Search lets users dig in deep by controlling their actions to focus on and find just the information they need, whereas navigation helps…

Information Retrieval · Computer Science 2017-11-02 Mostafa Dehghani , Glorianna Jagfeld , Hosein Azarbonyad , Alex Olieman , Jaap Kamps , Maarten Marx

We describe software that searches for spaceships in Conway's Game of Life and related two-dimensional cellular automata. Our program searches through a state space related to the de Bruijn graph of the automaton, using a method that…

Artificial Intelligence · Computer Science 2007-05-23 David Eppstein

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Decision-making for autonomous driving is challenging, considering the complex interactions among multiple traffic agents (e.g., autonomous vehicles (AVs), human drivers, and pedestrians) and the computational load needed to evaluate these…

Systems and Control · Electrical Eng. & Systems 2023-11-13 Mushuang Liu , Ilya Kolmanovsky , H. Eric Tseng , Suzhou Huang , Dimitar Filev , Anouck Girard

Self-driving technology is expected to revolutionize different sectors and is seen as the natural evolution of road vehicles. In the last years, real-world validation of designed and virtually tested solutions is growing in importance since…

Robotics · Computer Science 2022-02-15 Stefano Arrigoni , Simone Mentasti , Federico Cheli , Matteo Matteucci , Francesco Braghin

Goal-oriented navigation presents a fundamental challenge for autonomous systems, requiring agents to navigate complex environments to reach designated targets. This survey offers a comprehensive analysis of multimodal navigation approaches…

Robotics · Computer Science 2025-04-23 I-Tak Ieong , Hao Tang

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

In this paper, we present an autonomous navigation system for goal-driven exploration of unknown environments through deep reinforcement learning (DRL). Points of interest (POI) for possible navigation directions are obtained from the…

Robotics · Computer Science 2021-09-10 Reinis Cimurs , Il Hong Suh , Jin Han Lee

This review article is an attempt to survey all recent AI based techniques used to deal with major functions in This review paper presents a comprehensive overview of end-to-end deep learning frameworks used in the context of autonomous…

Robotics · Computer Science 2023-05-25 Arman Asgharpoor Golroudbari , Mohammad Hossein Sabour

Deep reinforcement learning (DRL) has attracted much attention in automated game testing. Early attempts rely on game internal information for game space exploration, thus requiring deep integration with games, which is inconvenient for…

Artificial Intelligence · Computer Science 2022-07-19 Guoqing Liu , Mengzhang Cai , Li Zhao , Tao Qin , Adrian Brown , Jimmy Bischoff , Tie-Yan Liu

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

Artificial Intelligence · Computer Science 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

Mobile navigation apps are among the most used mobile applications and are often used as a baseline to evaluate new mobile navigation technologies in field studies. As field studies often introduce external factors that are hard to control…

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