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There has been significant research interest in Procedural Level Generation via Machine Learning (PLGML), applying ML techniques to automated level generation. One recent trend is in the direction of learning representations for level…

Machine Learning · Computer Science 2022-10-25 Mrunal Jadhav , Matthew Guzdial

Try to generate new bridge types using generative artificial intelligence technology. Using symmetric structured image dataset of three-span beam bridge, arch bridge, cable-stayed bridge and suspension bridge , based on Python programming…

Machine Learning · Computer Science 2024-01-12 Hongjun Zhang

Despite the increasing use of large language models (LLMs) for context-grounded tasks like summarization and question-answering, understanding what makes an LLM produce a certain response is challenging. We propose Multi-Level Explanations…

With growing interest in Procedural Content Generation (PCG) it becomes increasingly important to develop methods and tools for evaluating and comparing alternative systems. There is a particular lack regarding the evaluation of generative…

Artificial Intelligence · Computer Science 2023-09-12 Jean-Baptiste Hervé , Oliver Withington , Marion Hervé , Laurissa Tokarchuk , Christoph Salge

Generative Pretrained Transformers (GPTs) are foundational Large Language Models (LLMs) for text generation. However, individual LLMs often produce inconsistent outputs and exhibit biases, limiting their representation of diverse language…

Computation and Language · Computer Science 2025-08-06 Mari Ashiga , Wei Jie , Fan Wu , Vardan Voskanyan , Fateme Dinmohammadi , Paul Brookes , Jingzhi Gong , Zheng Wang

Video grounding aims to locate the timestamps best matching the query description within an untrimmed video. Prevalent methods can be divided into moment-level and clip-level frameworks. Moment-level approaches directly predict the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-15 Xing Cheng , Xiangyu Wu , Dong Shen , Hezheng Lin , Fan Yang

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased…

Machine Learning · Computer Science 2020-07-28 Karl Cobbe , Christopher Hesse , Jacob Hilton , John Schulman

Multimodal Generative Models (MGMs) have rapidly evolved beyond text generation, now spanning diverse output modalities including images, music, video, human motion, and 3D objects, by integrating language with other sensory modalities…

Multimedia · Computer Science 2025-11-25 Longzhen Han , Awes Mubarak , Almas Baimagambetov , Nikolaos Polatidis , Thar Baker

With the explosive growth of multimodal content online, pre-trained visual-language models have shown great potential for multimodal recommendation. However, while these models achieve decent performance when applied in a frozen manner,…

Information Retrieval · Computer Science 2025-02-24 Wenyu Zhang , Jie Luo , Xinming Zhang , Yuan Fang

In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been…

Artificial Intelligence · Computer Science 2019-11-22 Andrew Hoyt , Matthew Guzdial , Yalini Kumar , Gillian Smith , Mark O. Riedl

Controllable Text Generation (CTG) is emerging area in the field of natural language generation (NLG). It is regarded as crucial for the development of advanced text generation technologies that better meet the specific constraints in…

Computation and Language · Computer Science 2023-08-25 Hanqing Zhang , Haolin Song , Shaoyu Li , Ming Zhou , Dawei Song

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

Artificial Intelligence · Computer Science 2024-12-04 Graham Todd , Alexander Padula , Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Julian Togelius

Human-aligned AI is a critical component of co-creativity, as it enables models to accurately interpret human intent and generate controllable outputs that align with design goals in collaborative content creation. This direction is…

Artificial Intelligence · Computer Science 2025-08-14 In-Chang Baek , Seoyoung Lee , Sung-Hyun Kim , Geumhwan Hwang , KyungJoong Kim

Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end…

Artificial Intelligence · Computer Science 2026-02-10 Benny Cheung

Many machine learning methods have been recently developed to circumvent the high computational cost of the gradient-based topology optimization. These methods typically require extensive and costly datasets for training, have a difficult…

Machine Learning · Computer Science 2021-05-10 Mohammad Mahdi Behzadi , Horea T. Ilies

Video game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly…

Artificial Intelligence · Computer Science 2021-04-14 Takumi Tanabe , Kazuto Fukuchi , Jun Sakuma , Youhei Akimoto

Domain adaptation is an essential task in dialog system building because there are so many new dialog tasks created for different needs every day. Collecting and annotating training data for these new tasks is costly since it involves real…

Computation and Language · Computer Science 2019-08-20 Kun Qian , Zhou Yu

Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose…

Graphics · Computer Science 2025-05-08 Junming Huang , Chi Wang , Letian Li , Changxin Huang , Qiang Dai , Weiwei Xu

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo