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We introduce a reinforcement learning environment based on Heroic - Magic Duel, a 1 v 1 action strategy game. This domain is non-trivial for several reasons: it is a real-time game, the state space is large, the information given to the…

Artificial Intelligence · Computer Science 2020-02-18 Michal Warchalski , Dimitrije Radojevic , Milos Milosevic

We humans can impeccably search for a target object, given its name only, even in an unseen environment. We argue that this ability is largely due to three main reasons: the incorporation of prior knowledge (or experience), the adaptation…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Mahdi Kazemi Moghaddam , Qi Wu , Ehsan Abbasnejad , Javen Qinfeng Shi

Finding feasible, collision-free paths for multiagent systems can be challenging, particularly in non-communicating scenarios where each agent's intent (e.g. goal) is unobservable to the others. In particular, finding time efficient paths…

Multiagent Systems · Computer Science 2016-09-29 Yu Fan Chen , Miao Liu , Michael Everett , Jonathan P. How

Real-world applications require RL algorithms to act safely. During learning process, it is likely that the agent executes sub-optimal actions that may lead to unsafe/poor states of the system. Exploration is particularly brittle in…

Machine Learning · Statistics 2019-06-17 Elena Smirnova , Elvis Dohmatob , Jérémie Mary

Deep artificial neural networks (DNNs) are typically trained via gradient-based learning algorithms, namely backpropagation. Evolution strategies (ES) can rival backprop-based algorithms such as Q-learning and policy gradients on…

Neural and Evolutionary Computing · Computer Science 2018-04-24 Felipe Petroski Such , Vashisht Madhavan , Edoardo Conti , Joel Lehman , Kenneth O. Stanley , Jeff Clune

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

Social and Information Networks · Computer Science 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

We introduce a novel model architecture that incorporates network effects into discrete choice problems, achieving higher predictive performance than standard discrete choice models while offering greater interpretability than…

Machine Learning · Computer Science 2025-05-26 Daniel F. Villarraga , Ricardo A. Daziano

The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…

Artificial Intelligence · Computer Science 2024-02-19 Sujay Nagesh Koujalgi , Jonathan Dodge

Microsoft Active Directory (AD) is the default security management system for Window domain network. We study the problem of placing decoys in AD network to detect potential attacks. We model the problem as a Stackelberg game between an…

Cryptography and Security · Computer Science 2024-04-15 Huy Q. Ngo , Mingyu Guo , Hung Nguyen

Many real-world systems can be modeled as dynamic graphs, where nodes and edges evolve over time, requiring specialized models to capture their evolving dynamics in risk-sensitive applications effectively. Temporal graph neural networks…

Machine Learning · Computer Science 2025-01-16 Jayadratha Gayen , Himanshu Pal , Naresh Manwani , Charu Sharma

We address the challenge of reliable and efficient interaction in autonomous multi-agent systems, where agents must balance long-term strategic objectives with short-term dynamic adaptation. We propose context-triggered contingency games, a…

Robotics · Computer Science 2026-04-01 Kilian Schweppe , Anne-Kathrin Schmuck

Graph-based environments pose unique challenges to multi-agent reinforcement learning. In decentralized approaches, agents operate within a given graph and make decisions based on partial or outdated observations. The size of the observed…

Multiagent Systems · Computer Science 2024-06-05 Jannis Weil , Zhenghua Bao , Osama Abboud , Tobias Meuser

To overcome the sim-to-real gap in reinforcement learning (RL), learned policies must maintain robustness against environmental uncertainties. While robust RL has been widely studied in single-agent regimes, in multi-agent environments, the…

Machine Learning · Computer Science 2024-05-10 Laixi Shi , Eric Mazumdar , Yuejie Chi , Adam Wierman

I study dynamic network formation games in which agents meet stochastically and form links based on their valuation of the network. I show that these games can be represented in terms of the values agents assign to network sub-structures.…

Theoretical Economics · Economics 2025-11-19 Jose M. Betancourt

Arbitrary shape text detection is a challenging task due to the high variety and complexity of scenes texts. In this paper, we propose a novel unified relational reasoning graph network for arbitrary shape text detection. In our method, an…

Computer Vision and Pattern Recognition · Computer Science 2020-09-01 Shi-Xue Zhang , Xiaobin Zhu , Jie-Bo Hou , Chang Liu , Chun Yang , Hongfa Wang , Xu-Cheng Yin

We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm,…

Artificial Intelligence · Computer Science 2021-03-15 Zhenggang Tang , Chao Yu , Boyuan Chen , Huazhe Xu , Xiaolong Wang , Fei Fang , Simon Du , Yu Wang , Yi Wu

A canonical social dilemma arises when finite resources are allocated to a group of people, who can choose to either reciprocate with interest, or keep the proceeds for themselves. What resource allocation mechanisms will encourage levels…

We develop an approach for solving time-consistent risk-sensitive stochastic optimization problems using model-free reinforcement learning (RL). Specifically, we assume agents assess the risk of a sequence of random variables using dynamic…

Machine Learning · Computer Science 2022-12-01 Anthony Coache , Sebastian Jaimungal

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

Artificial Intelligence · Computer Science 2021-03-23 Konstantinos Sfikas , Antonios Liapis

To perform well, Deep Reinforcement Learning (DRL) methods require significant memory resources and computational time. Also, sometimes these systems need additional environment information to achieve a good reward. However, it is more…

Artificial Intelligence · Computer Science 2023-01-31 Md. Rafat Rahman Tushar , Shahnewaz Siddique
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