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In a Stackelberg game, a leader commits to a randomized strategy, and a follower chooses their best strategy in response. We consider an extension of a standard Stackelberg game, called a discrete-time dynamic Stackelberg game, that has an…

Computer Science and Game Theory · Computer Science 2022-02-11 Niklas Lauffer , Mahsa Ghasemi , Abolfazl Hashemi , Yagiz Savas , Ufuk Topcu

We propose a learning dynamics to model how strategic agents repeatedly play a continuous game while relying on an information platform to learn an unknown payoff-relevant parameter. In each time step, the platform updates a belief estimate…

Multiagent Systems · Computer Science 2023-11-02 Manxi Wu , Saurabh Amin , Asuman Ozdaglar

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy

Many real-world strategic games involve interactions between multiple players. We study a hierarchical multi-player game structure, where players with asymmetric roles can be separated into leaders and followers, a setting often referred to…

Machine Learning · Computer Science 2022-10-25 Yaolong Yu , Haifeng Xu , Haipeng Chen

The underlying physics of basketball shooting seems to be a straightforward example of the Newtonian mechanics that can easily be traced by numerical methods. However, a human basketball player does not make use of all the possible…

Popular Physics · Physics 2016-10-25 Byeong June Min

Human Activity Recognition is a subject of great research today and has its applications in remote healthcare, activity tracking of the elderly or the disables, calories burnt tracking etc. In our project, we have created an Android…

Machine Learning · Computer Science 2025-04-22 Mayur Sonawane , Sahil Rajesh Dhayalkar , Siddesh Waje , Soyal Markhelkar , Akshay Wattamwar , Seema C. Shrawne

Human beings, even small children, quickly become adept at figuring out how to use applications on their mobile devices. Learning to use a new app is often achieved via trial-and-error, accelerated by transfer of knowledge from past…

Artificial Intelligence · Computer Science 2021-06-08 Maayan Shvo , Zhiming Hu , Rodrigo Toro Icarte , Iqbal Mohomed , Allan Jepson , Sheila A. McIlraith

This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given $m$ random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the…

Computer Science and Game Theory · Computer Science 2016-10-11 Maria-Florina Balcan , Ariel D. Procaccia , Yair Zick

Food recognition and nutritional apps are trending technologies that may revolutionise the way people with diabetes manage their diet. Such apps can monitor food intake as a digital diary and even employ artificial intelligence to assess…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Lubnaa Abdur Rahman , Ioannis Papathanail , Lorenzo Brigato , Elias K. Spanakis , Stavroula Mougiakakou

Student-generated multiple-choice questions (MCQs) revised by the instructor were used to design an educational game and to set part of the exam in the framework of an elementary course in Photonics. An anonymous survey among the students…

Physics Education · Physics 2019-01-23 Enrique Abad , Pilar Suárez , Julia Gil

In many settings of interest, a policy is set by one party, the leader, in order to influence the action of another party, the follower, where the follower's response is determined by some private information. A natural question to ask is,…

Computer Science and Game Theory · Computer Science 2025-04-23 Michael Albert , Quinlan Dawkins , Minbiao Han , Haifeng Xu

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

Physics Education · Physics 2024-07-24 Alberto Pacheco

Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

Machine Learning · Computer Science 2026-03-30 Jie Gao , Adam K. Dubé

Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how…

Computers and Society · Computer Science 2017-02-27 Ali Shameli , Tim Althoff , Amin Saberi , Jure Leskovec

MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board game, which is a supplement of the iSTART (Interactive Strategy Training for Active Reading and Thinking) application. MiBoard is developed to test the hypothesis…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , Kyle B. Dempsey , G. Tanner Jackson , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

Wooden blocks are a common toy for infants, allowing them to develop motor skills and gain intuition about the physical behavior of the world. In this paper, we explore the ability of deep feed-forward models to learn such intuitive…

Artificial Intelligence · Computer Science 2016-03-07 Adam Lerer , Sam Gross , Rob Fergus

With diet and nutrition apps reaching 1.4 billion users in 2022 [1], it's not surprise that popular health apps, MyFitnessPal, Noom, and Calorie Counter, are surging in popularity. However, one major setback [2] of nearly all nutrition…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Michelle Han , Junyao Chen , Zhengyuan Zhou

MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board game, which is a supplement of the iSTART (Interactive Strategy Training for Active Reading and Thinking) application. MiBoard is developed to test the hypothesis…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , Irwin B. Levinstein , Chutima Boonthum

We introduce a new hypothesis testing-based learning dynamics in which players update their strategies by combining hypothesis testing with utility-driven exploration. In this dynamics, each player forms beliefs about opponents' strategies…

Computer Science and Game Theory · Computer Science 2025-08-01 Ruifan Yang , Manxi Wu