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Large Vision-Language Models (LVLMs), despite their recent success, are hardly comprehensively tested for their cognitive abilities. Inspired by the prevalent use of the Cookie Theft task in human cognitive tests, we propose a novel…

Artificial Intelligence · Computer Science 2025-02-14 Xiujie Song , Mengyue Wu , Kenny Q. Zhu , Chunhao Zhang , Yanyi Chen

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Acquiring a diverse repertoire of general-purpose skills remains an open challenge for robotics. In this work, we propose self-supervising control on top of human teleoperated play data as a way to scale up skill learning. Play has two…

Robotics · Computer Science 2019-12-23 Corey Lynch , Mohi Khansari , Ted Xiao , Vikash Kumar , Jonathan Tompson , Sergey Levine , Pierre Sermanet

Multimodal Large Language Models (MLLMs) combine the linguistic strengths of LLMs with the ability to process multimodal data, enbaling them to address a broader range of visual tasks. Because MLLMs aim at more general, human-like…

Computation and Language · Computer Science 2026-04-02 Hengwei Ye , Yuanting Guan , Yuxuan Ge , Tianying Zhu , Zhenhan Guan , Yijia Zhong , Yijing Zhang , Han Zhang , Yingna Wu , Zheng Tian

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…

Computers and Society · Computer Science 2015-04-08 Mohnish Chakravarti , Arati Chakravarti

As the world becomes increasingly saturated with AI-generated content, disinformation, and algorithmic persuasion, critical thinking - the capacity to evaluate evidence, detect unreliable claims, and exercise independent judgment - is…

Background and Objectives: This paper focuses on using AI to assess the cognitive function of older adults with mild cognitive impairment or mild dementia using physiological data provided by a wearable device. Cognitive screening tools are…

Neurons and Cognition · Quantitative Biology 2025-11-10 Assma Habadi , Milos Zefran , Lijuan Yin , Woojin Song , Maria Caceres , Elise Hu , Naoko Muramatsu

Mobile device proficiency is increasingly important for everyday living, including to deliver healthcare services. Human-device interactions represent a potential in cognitive neurology and aging research. Although traditional pen-and-paper…

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Yunfei Xie , Yinsong Ma , Shiyi Lan , Alan Yuille , Junfei Xiao , Chen Wei

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Piaget's Theory of Cognitive Development (PTC) posits that the development of cognitive levels forms the foundation for human learning across various abilities. As Large Language Models (LLMs) have recently shown remarkable abilities across…

Computation and Language · Computer Science 2025-02-13 Xinglin Wang , Peiwen Yuan , Shaoxiong Feng , Yiwei Li , Boyuan Pan , Heda Wang , Yao Hu , Kan Li

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

Computers and Society · Computer Science 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

In this work, we investigate the capacity of language models to generate explicit, interpretable, and interactive world models of scientific and common-sense reasoning tasks. We operationalize this as a task of generating text games,…

Computation and Language · Computer Science 2023-10-25 Ruoyao Wang , Graham Todd , Eric Yuan , Ziang Xiao , Marc-Alexandre Côté , Peter Jansen

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…

Computation and Language · Computer Science 2021-06-18 Prithviraj Ammanabrolu , Mark O. Riedl

The think-aloud method, where participants voice their thoughts as they solve a task, is a valuable source of rich data about human reasoning processes. Yet, it has declined in popularity in contemporary cognitive science, largely because…

Computation and Language · Computer Science 2025-06-02 Daniel Wurgaft , Ben Prystawski , Kanishk Gandhi , Cedegao E. Zhang , Joshua B. Tenenbaum , Noah D. Goodman

Large language models (LLMs) exhibit remarkable capabilities across a wide range of tasks, yet their internal mechanisms remain largely opaque. In this paper, we introduce a simple, lightweight, and broadly applicable method with a focus on…

Computation and Language · Computer Science 2025-11-27 Yixiu Zhao , Xiaozhi Wang , Zijun Yao , Lei Hou , Juanzi Li

As Large Language Models (LLMs) increasingly participate in human-AI interactions, evaluating their Theory of Mind (ToM) capabilities - particularly their ability to track dynamic mental states - becomes crucial. While existing benchmarks…

Computation and Language · Computer Science 2025-06-10 Yang Xiao , Jiashuo Wang , Qiancheng Xu , Changhe Song , Chunpu Xu , Yi Cheng , Wenjie Li , Pengfei Liu

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision…

Generative skill acquisition enables embodied agents to actively learn a scalable and evolving repertoire of control skills, crucial for the advancement of large decision models. While prior approaches often rely on supervision signals from…

Robotics · Computer Science 2025-05-20 Bo Yue , Shuqi Guo , Kaiyu Hu , Chujiao Wang , Benyou Wang , Kui Jia , Guiliang Liu