Related papers: Edge Degeneracy: Algorithmic and Structural Result…
Eternal vertex cover is the following two-player game between a defender and an attacker on a graph. Initially, the defender positions k guards on k vertices of the graph; the game then proceeds in turns between the defender and the…
In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…
We propose the conjecture that the domination number $\gamma(G)$ of a $\Delta$-regular graph $G$ with $\Delta\geq 1$ is always at most its edge domination number $\gamma_e(G)$, which coincides with the domination number of its line graph.…
Recent work has established that, for every positive integer $k$, every $n$-node graph has a $(2k-1)$-spanner on $O(f^{1-1/k} n^{1+1/k})$ edges that is resilient to $f$ edge or vertex faults. For vertex faults, this bound is tight. However,…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
The resistance $r(G)$ of a graph $G$ is the minimum number of edges that have to be removed from $G$ to obtain a graph which is $\Delta(G)$-edge-colorable. The paper relates the resistance to other parameters that measure how far is a graph…
In this short paper we study the game of Cops and Robbers, played on the vertices of some fixed graph $G$ of order $n$. The minimum number of cops required to capture a robber is called the cop number of $G$. We show that the cop number of…
Let $G=(V,E)$ be a simple undirected graph. The open neighbourhood of a vertex $v$ in $G$ is defined as $N_G(v)=\{u\in V~|~ uv\in E\}$; whereas the closed neighbourhood is defined as $N_G[v]= N_G(v)\cup \{v\}$. For an integer $k$, a subset…
We study the entanglement game, which is a version of cops and robbers, on sparse graphs. While the minimum degree of a graph G is a lower bound for the number of cops needed to catch a robber in G, we show that the required number of cops…
In this paper we resolve the complexity of the isomorphism problem on all but finitely many of the graph classes characterized by two forbidden induced subgraphs. To this end we develop new techniques applicable for the structural and…
A complete graph is the graph in which every two vertices are adjacent. For a graph $G=(V,E)$, the complete width of $G$ is the minimum $k$ such that there exist $k$ independent sets $\mathtt{N}_i\subseteq V$, $1\le i\le k$, such that the…
In many variants of the game of Cops and Robbers on graphs, multiple cops play against a single robber. In 2019, Cox and Sanaei introduced a variant of the game that gives the robber a more active role than simply evading the cop. In their…
We introduce a dense counterpart of graph degeneracy, which extends the recently-proposed invariant symmetric difference. We say that a graph has sd-degeneracy (for symmetric-difference degeneracy) at most $d$ if it admits an elimination…
Let $G = (V, E)$ be a connected graph with maximum degree $k\geq 3$ distinct from $K_{k+1}$. Given integers $s \geq 2$ and $p_1,\ldots,p_s\geq 0$, $G$ is said to be $(p_1, \dots, p_s)$-partitionable if there exists a partition of $V$ into…
A graph property is monotone if it is closed under removal of vertices and edges. In this paper we consider the following edge-deletion problem; given a monotone property P and a graph G, compute the smallest number of edge deletions that…
We study a variation of the cops and robber game characterising treewidth, where in each play at most q cops can be placed in order to catch the robber, where q is a parameter of the game. We prove that if k cops have a winning strategy in…
The localization game is a two player combinatorial game played on a graph $G=(V,E)$. The cops choose a set of vertices $S_1 \subseteq V$ with $|S_1|=k$. The robber then chooses a vertex $v \in V$ whose location is hidden from the cops, but…
Cops and Robbers is a pursuit-evasion game played on graphs, of which many variants have been developed and studied. We introduce a variant of this game, "Sneaky-Active Cops and Robbers", where all cops and robber must move on their turn,…
We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…
A hole in a graph is an induced cycle on at least four vertices. A graph is Berge if it has no odd hole and if its complement has no odd hole. In 2002, Chudnovsky, Robertson, Seymour and Thomas proved a decomposition theorem for Berge…