Related papers: Edge Degeneracy: Algorithmic and Structural Result…
We study the parameterized complexity of interdiction problems in graphs. For an optimization problem on graphs, one can formulate an interdiction problem as a game consisting of two players, namely, an interdictor and an evader, who…
In this paper, we continue the study of the total domination game in graphs introduced in [Graphs Combin. 31(5) (2015), 1453--1462], where the players Dominator and Staller alternately select vertices of $G$. Each vertex chosen must…
A connected graph has a $(k,\ell)$-cover if each of its edges is contained in at least $\ell$ cliques of order $k$. Motivated by recent advances in extremal combinatorics and the literature on edge modification problems, we study the…
We study the two inference problems of detecting and recovering an isolated community of \emph{general} structure planted in a random graph. The detection problem is formalized as a hypothesis testing problem, where under the null…
Let $G$ be a graph of order $n$. A classical upper bound for the domination number of a graph $G$ having no isolated vertices is $\lfloor\frac{n}{2}\rfloor$. However, for several families of graphs, we have $\gamma(G) \le…
The widely studied edge modification problems ask how to minimally alter a graph to satisfy certain structural properties. In this paper, we introduce and study a new edge modification problem centered around transforming a given graph into…
An undirected graph G is d-degenerate if every subgraph of G has a vertex of degree at most d. By the classical theorem of Erd\H{o}s and Gallai from 1959, every graph of degeneracy d>1 contains a cycle of length at least d+1. The proof of…
The simplest way to make a dynamical system out of a finite connected graph $G$ is to give it a polarization, that is to say a cyclic ordering of the edges incident to a vertex, for each vertex. The phase space $\mathcal{P}(G)$ then…
A hole in a graph is an induced cycle of length at least 4. We give a simple winning strategy for t-3 cops to capture a robber in the game of cops and robbers played in a graph that does not contain a hole of length at least t. This…
We show that for any $d\ge 2$ and $\Delta>0$ there exists $\eta>0$ such that the following holds: Let $G$ be an $n$-vertex graph with at least $\Omega(n^2)$ edges and let $H$ be an $n$-vertex $d$-degenerate graph with maximum degree at most…
The local complement G*i of a simple graph G at one of its vertices i is obtained by complementing the subgraph induced by the neighborhood of i and leaving the rest of the graph unchanged. If e={i,j} is an edge of G then G*e=((G*i)*j)*i is…
A hedge graph is a graph whose edge set has been partitioned into groups called hedges. Here we consider a generalization of the well-known \textsc{Cluster Deletion} problem, named \textsc{Hedge Cluster Deletion}. The task is to compute the…
The game of cops and robber is a two-player turn-based game played on a graph where the cops try to capture the robber. The cop number of a graph $G$, denoted by $c(G)$ is the minimum number of cops required to capture the robber. For a…
It is known that the class of all graphs not containing a graph $H$ as an induced subgraph is cop-bounded if and only if $H$ is a forest whose every component is a path. In this study, we characterize all sets $\mathscr{H}$ of graphs with…
We introduce and study a generalization of conformal rigidity for graphs. A graph is $k$-conformally rigid if the uniform edge weights simultaneously maximize the sum of the $k$ smallest nontrivial Laplacian eigenvalues and minimize the sum…
We generalize the structure theorem of Robertson and Seymour for graphs excluding a fixed graph $H$ as a minor to graphs excluding $H$ as a topological subgraph. We prove that for a fixed $H$, every graph excluding $H$ as a topological…
The game of Cops and Robbers is a pursuit-evasion game on graphs that has been extensively studied in finite settings, particularly through the concept of cop number. In this paper, we explore infinite variants of the game, focusing on the…
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
Graphs or networks are a very convenient way to represent data with lots of interaction. Recently, Machine Learning on Graph data has gained a lot of traction. In particular, vertex classification and missing edge detection have very…
Consider a graph $G=(V,E)$ without isolated edges and with maximum degree $\Delta$. Given a colouring $c:E\to\{1,2,\ldots,k\}$, the weighted degree of a vertex $v\in V$ is the sum of its incident colours, i.e., $\sum_{e\ni v}c(e)$. For any…