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Diffusion models have achieved great success in synthesizing high-quality images. However, generating high-resolution images with diffusion models is still challenging due to the enormous computational costs, resulting in a prohibitive…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Muyang Li , Tianle Cai , Jiaxin Cao , Qinsheng Zhang , Han Cai , Junjie Bai , Yangqing Jia , Ming-Yu Liu , Kai Li , Song Han

Small multiples are miniature representations of visual information used generically across many domains. Handling large numbers of small multiples imposes challenges on many analytic tasks like inspection, comparison, navigation, or…

Human-Computer Interaction · Computer Science 2020-08-18 Fritz Lekschas , Xinyi Zhou , Wei Chen , Nils Gehlenborg , Benjamin Bach , Hanspeter Pfister

A very complex vision system is developed to detect luminosity variations connected with the discovery of new planets in the Universe. The traditional imaging system can not manage a so large load. A private net is implemented to perform an…

Computer Vision and Pattern Recognition · Computer Science 2007-05-23 G. Iovane

Under-display ToF imaging aims to achieve accurate depth sensing through a ToF camera placed beneath a screen panel. However, transparent OLED (TOLED) layers introduce severe degradations-such as signal attenuation, multi-path interference…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Xin Qiao , Matteo Poggi , Xing Wei , Pengchao Deng , Yanhui Zhou , Stefano Mattoccia

Motion-based video frame interpolation commonly relies on optical flow to warp pixels from the inputs to the desired interpolation instant. Yet due to the inherent challenges of motion estimation (e.g. occlusions and discontinuities), most…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 Ping Hu , Simon Niklaus , Stan Sclaroff , Kate Saenko

In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic

In this work, we introduce a novel method to render, in real-time, Lambertian surfaces with a rough dieletric coating. We show that the appearance of such configurations is faithfully represented with two microfacet lobes accounting for…

Graphics · Computer Science 2022-03-23 Héloïse de Dinechin , Laurent Belcour

Autoregressive (AR) large language models (LLMs) have achieved remarkable performance across a wide range of natural language tasks, yet their inherent sequential decoding limits inference efficiency. In this work, we propose Fast-dLLM v2,…

Computation and Language · Computer Science 2025-10-01 Chengyue Wu , Hao Zhang , Shuchen Xue , Shizhe Diao , Yonggan Fu , Zhijian Liu , Pavlo Molchanov , Ping Luo , Song Han , Enze Xie

Text-embedded image generation plays a critical role in industries such as graphic design, advertising, and digital content creation. Text-to-Image generation methods leveraging diffusion models, such as TextDiffuser-2, have demonstrated…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Kazi Mahathir Rahman , Showrin Rahman , Sharmin Sultana Srishty

Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…

The game and movie industries always face the challenge of reproducing materials. This problem is tackled by combining illumination models and various textures (painted or procedural patterns). Gnerating stochastic wall patterns is crucial…

Graphics · Computer Science 2017-06-14 Alexandre Derouet-Jourdan , Marc Salvati , Theo Jonchier

How far are we really from automatically generating neural networks? While neural network weight generation shows promise, current approaches struggle with generalization to unseen tasks and practical application exploration. To address…

Machine Learning · Computer Science 2025-08-20 Bowen Tian , Wenshuo Chen , Zexi Li , Songning Lai , Jiemin Wu , Yutao Yue

One of the key components for video deblurring is how to exploit neighboring frames. Recent state-of-the-art methods either used aligned adjacent frames to the center frame or propagated the information on past frames to the current frame…

Computer Vision and Pattern Recognition · Computer Science 2020-12-24 Dongwon Park , Dong Un Kang , Se Young Chun

Virtual displays provided through head-worn displays (HWDs) offer users large screen space for productivity, but managing this space effectively presents challenges. This paper explores how to enhance window-switching strategies for virtual…

Human-Computer Interaction · Computer Science 2025-01-22 Leonardo Pavanatto , Jens Grubert , Doug Bowman

Digital Twin (DT) technology holds immense potential for surgical planning and personalized medicine. However, generating interactive, patient-specific anatomical twins currently relies on computationally heavy Server-Side Rendering (SSR)…

Graphics · Computer Science 2026-05-20 Oserebameh Augustine Beckley

Dataflow devices represent an avenue towards saving the control and data movement overhead of Load-Store Architectures. Various dataflow accelerators have been proposed, but how to efficiently schedule applications on such devices remains…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-06 Tiziano De Matteis , Lukas Gianinazzi , Johannes de Fine Licht , Torsten Hoefler

Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated…

Graphics · Computer Science 2024-10-01 Yang Zhou , Tao Huang , Ravi Ramamoorthi , Pradeep Sen , Ling-Qi Yan

We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and…

Graphics · Computer Science 2025-10-21 Abhinav Dayal , Cliff Woolley , Benjamin Watson , David Luebke

DIVeR builds on the key ideas of NeRF and its variants -- density models and volume rendering -- to learn 3D object models that can be rendered realistically from small numbers of images. In contrast to all previous NeRF methods, DIVeR uses…

Computer Vision and Pattern Recognition · Computer Science 2022-05-19 Liwen Wu , Jae Yong Lee , Anand Bhattad , Yuxiong Wang , David Forsyth