English
Related papers

Related papers: A Virtual Frame Buffer Abstraction for Parallel Re…

200 papers

Developing an efficient server-based real-time scheduling solution that supports dynamic task-level parallelism is now relevant to even the desktop and embedded domains and no longer only to the high performance computing market niche. This…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-06-15 Luís Nogueira , Luís Miguel Pinho

We present a differentiable volume rendering solution that provides differentiability of all continuous parameters of the volume rendering process. This differentiable renderer is used to steer the parameters towards a setting with an…

Graphics · Computer Science 2022-07-26 Sebastian Weiss , Rüdiger Westermann

We present a framework to interactively volume-render three-dimensional data cubes using distributed ray-casting and volume bricking over a cluster of workstations powered by one or more graphics processing units (GPUs) and a multi-core…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 A. H. Hassan , C. J. Fluke , D. G. Barnes

Recent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However,…

Graphics · Computer Science 2025-04-01 Chaojian Li , Sixu Li , Linrui Jiang , Jingqun Zhang , Yingyan Celine Lin

Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum…

Graphics · Computer Science 2023-03-30 Ville Cantory , Nathan Ringo

Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can…

Graphics · Computer Science 2024-06-12 Yu Wei Tan , Siang Ern Low , Jonas Chow , Javon Teo , Anand Bhojan

This paper presents a framework that fully leverages the advantages of a deferred rendering approach for the interactive visualization of large-scale datasets. Geometry buffers (G-Buffers) are generated and stored in situ, and shading is…

Woven fabrics are widely used in applications of realistic rendering, where real-time capability is also essential. However, rendering realistic woven fabrics in real time is challenging due to their complex structure and optical…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Xiang Chen , Lu Wang , Beibei Wang

We investigate the capacity attainable for a multiuser MIMO uplink as we scale both array size and bandwidth for regimes in which all-digital arrays incur excessive hardware complexity and power consumption. We consider a tiled hybrid…

Signal Processing · Electrical Eng. & Systems 2025-12-09 Amirmohammad Haddad , Oveys Delafrooz Noroozi , Canan Cebeci , Mark J. W. Rodwell , Upamanyu Madhow

In many working environments, users have to solve complex problems relying on large and multi-source data. Such problems require several experts to collaborate on solving them, or a single analyst to reconcile multiple complementary…

Human-Computer Interaction · Computer Science 2024-08-20 Ilyasse Belkacem , Vasile Ciorna , Frank Petry , Mohammad Ghoniem

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

One of the most demanding challenges for the designers of parallel computing architectures is to deliver an efficient network infrastructure providing low latency, high bandwidth communications while preserving scalability. Besides off-chip…

The 2-D discrete wavelet transform (DWT) can be found in the heart of many image-processing algorithms. Until recently, several studies have compared the performance of such transform on various shared-memory parallel architectures,…

Performance · Computer Science 2017-05-30 David Barina , Michal Kula , Michal Matysek , Pavel Zemcik

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Zhen Li , Lingli Wang , Mofang Cheng , Cihui Pan , Jiaqi Yang

Data analytics applications combine multiple functions from different libraries and frameworks. Even when each function is optimized in isolation, the performance of the combined application can be an order of magnitude below hardware…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-10-26 Shoumik Palkar , James Thomas , Deepak Narayanan , Anil Shanbhag , Rahul Palamuttam , Holger Pirk , Malte Schwarzkopf , Saman Amarasinghe , Samuel Madden , Matei Zaharia

The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a…

Networking and Internet Architecture · Computer Science 2025-09-05 Daniel Mejías , Inhar Yeregui , Roberto Viola , Miguel Fernández , Mario Montagud

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…

Multimedia · Computer Science 2024-04-24 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

We introduce a wavelength-multiplexed massively parallel diffractive information storage platform composed of dielectric surfaces that are structurally optimized at the wavelength scale using deep learning to store and project thousands of…

The representation of parallax on virtual environment is still a problem to be studied. Common algorithms, such as Bump Mapping, Parallax Mapping and Displacement Mapping, treats this problem for small disparity between a real object and a…

Graphics · Computer Science 2024-02-27 Alexandre Yip Gonçalves Dias , Marcelo Knörich Zuffo

A new extended version of the altiro3D C++ Library -- initially developed to get glass-free holographic displays starting from 2D images -- is here introduced aiming to deal with 3D video streams from either 2D webcam images or flat video…

Graphics · Computer Science 2025-06-11 Livio Tenze , Enrique Canessa