In many working environments, users have to solve complex problems relying on large and multi-source data. Such problems require several experts to collaborate on solving them, or a single analyst to reconcile multiple complementary standpoints. Previous research has shown that wall-sized displays supports different collaboration styles, based most often on abstract tasks as proxies of real work. We present the design and implementation of WoW, short for ``Workspace on Wall'', a multi-user Web-based portal for collaborative meetings and workshops in multi-surface environments. We report on a two-year effort spanning context inquiry studies, system design iterations, development, and real testing rounds targeting design engineers in the tire industry. The pneumatic tires found on the market result from a highly collaborative and iterative development process that reconciles conflicting constraints through a series of product design workshops. WoW was found to be a flexible solution to build multi-view set-ups in a self-service manner and an effective means to access more content at once. Our users also felt more engaged in their collaborative problem-solving work using WoW than in conventional meeting rooms.
@article{arxiv.2408.09926,
title = {WoW -- A System for Self-Service Collaborative Design Workshops},
author = {Ilyasse Belkacem and Vasile Ciorna and Frank Petry and Mohammad Ghoniem},
journal= {arXiv preprint arXiv:2408.09926},
year = {2024}
}