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Related papers: DeePSD: Automatic Deep Skinning And Pose Space Def…

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We introduce a novel, data-driven approach for reconstructing temporally coherent 3D motion from unstructured and potentially partial observations of non-rigidly deforming shapes. Our goal is to achieve high-fidelity motion reconstructions…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Aymen Merrouche , Stefanie Wuhrer , Edmond Boyer

Generating high-fidelity, 3D-consistent garment textures remains a challenging problem due to the inherent complexities of garment structures and the stringent requirement for detailed, globally consistent texture synthesis. Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Jinbo Wu , Xiaobo Gao , Xing Liu , Chen Zhao , Jialun Liu

In this paper, we define and study a new Cloth2Body problem which has a goal of generating 3D human body meshes from a 2D clothing image. Unlike the existing human mesh recovery problem, Cloth2Body needs to address new and emerging…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Lu Dai , Liqian Ma , Shenhan Qian , Hao Liu , Ziwei Liu , Hui Xiong

We consider the problem of complementary fashion prediction. Existing approaches focus on learning an embedding space where fashion items from different categories that are visually compatible are closer to each other. However, creating…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Ambareesh Revanur , Vijay Kumar , Deepthi Sharma

We propose a novel optimization-based paradigm for 3D human model fitting on images and scans. In contrast to existing approaches that directly regress the parameters of a low-dimensional statistical body model (e.g. SMPL) from input…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Enric Corona , Gerard Pons-Moll , Guillem Alenyà , Francesc Moreno-Noguer

We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topologies. We use graph…

Graphics · Computer Science 2022-05-31 Yudi Li , Min Tang , Yun Yang , Zi Huang , Ruofeng Tong , Shuangcai Yang , Yao Li , Dinesh Manocha

We propose a fully automatic method for fitting a 3D morphable model to single face images in arbitrary pose and lighting. Our approach relies on geometric features (edges and landmarks) and, inspired by the iterated closest point…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Anil Bas , William A. P. Smith , Timo Bolkart , Stefanie Wuhrer

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

Recent advances in 3D human shape estimation build upon parametric representations that model very well the shape of the naked body, but are not appropriate to represent the clothing geometry. In this paper, we present an approach to model…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Albert Pumarola , Jordi Sanchez , Gary P. T. Choi , Alberto Sanfeliu , Francesc Moreno-Noguer

Practical garment design spans two modes: intuitive creation from high-level intent, such as a reference image or text description, and complex low-level editing across 2D sewing patterns and 3D draped geometry, which requires professional…

Graphics · Computer Science 2026-05-28 Kiyohiro Nakayama , I-Chao Shen , Ruofan Liu , Yiming Wang , Gordon Wetzstein , Takeo Igarashi

In apparel recognition, specialized models (e.g. models trained for a particular vertical like dresses) can significantly outperform general models (i.e. models that cover a wide range of verticals). Therefore, deep neural network models…

Computer Vision and Pattern Recognition · Computer Science 2017-08-16 Yang Song , Yuan Li , Bo Wu , Chao-Yeh Chen , Xiao Zhang , Hartwig Adam

Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, frequently struggle with inaccurate skinning weights, fixed…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Zhiyang Guo , Ori Zhang , Jax Xiang , Alan Zhao , Zhenxun Yuan , Wengang Zhou , Houqiang Li

Data driven and learning based solutions for modeling dynamic garments have significantly advanced, especially in the context of digital humans. However, existing approaches often focus on modeling garments with respect to a fixed…

Graphics · Computer Science 2024-07-09 Peizhuo Li , Tuanfeng Y. Wang , Timur Levent Kesdogan , Duygu Ceylan , Olga Sorkine-Hornung

3D shape reconstruction from a single image is a highly ill-posed problem. Modern deep learning based systems try to solve this problem by learning an end-to-end mapping from image to shape via a deep network. In this paper, we aim to solve…

Computer Vision and Pattern Recognition · Computer Science 2019-08-02 Kejie Li , Ravi Garg , Ming Cai , Ian Reid

We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely…

We propose a reduced-space elasto-dynamic solver that is well suited for augmenting rigged character animations with secondary motion. At the core of our method is a novel deformation subspace based on Linear Blend Skinning that overcomes…

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Sida Peng , Zhen Xu , Junting Dong , Qianqian Wang , Shangzhan Zhang , Qing Shuai , Hujun Bao , Xiaowei Zhou

Achieving efficient, high-fidelity, high-resolution garment simulation is challenging due to its computational demands. Conversely, low-resolution garment simulation is more accessible and ideal for low-budget devices like smartphones. In…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Meng Zhang , Jun Li

Robotic deformable-object manipulation is a challenge in the robotic industry because deformable objects have complicated and various object states. Predicting those object states and updating manipulation planning is time-consuming and…

Robotics · Computer Science 2022-06-20 Li Duan , Gerardo Argon-Camarasa

In this paper, we introduce a novel text-to-avatar generation method that separately generates the human body and the clothes and allows high-quality animation on the generated avatar. While recent advancements in text-to-avatar generation…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Jionghao Wang , Yuan Liu , Zhiyang Dou , Zhengming Yu , Yongqing Liang , Cheng Lin , Xin Li , Wenping Wang , Rong Xie , Li Song