Related papers: DeePSD: Automatic Deep Skinning And Pose Space Def…
This paper focuses on the challenging problem of 3D pose estimation of a diverse spectrum of articulated objects from single depth images. A novel structured prediction approach is considered, where 3D poses are represented as skeletal…
We present CaPhy, a novel method for reconstructing animatable human avatars with realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and physical properties of the clothing from real observations.…
We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically…
While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body, it remains too costly for real-time applications, such as virtual try-on. By contrast, inference in a deep network, requiring a single forward pass, is…
Furniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more…
Given an outfit, what small changes would most improve its fashionability? This question presents an intriguing new vision challenge. We introduce Fashion++, an approach that proposes minimal adjustments to a full-body clothing outfit that…
Landmark detection for clothes is a fundamental problem for many applications. In this paper, a new training scheme for clothes landmark detection: $\textit{Aggregation and Finetuning}$, is proposed. We investigate the homogeneity among…
In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations. Recent advances in deep learning, especially neural implicit…
Garment refitting, the task of adapting a garment from a source to a target avatar, must preserve the original design features and fine-scale wrinkles, a challenge exacerbated by significant shape variations and varying poses without…
3D digital garment generation and editing play a pivotal role in fashion design, virtual try-on, and gaming. Traditional methods struggle to meet the growing demand due to technical complexity and high resource costs. Learning-based…
We propose a novel deep reinforcement learning-based approach for 3D object reconstruction from monocular images. Prior works that use mesh representations are template based. Thus, they are limited to the reconstruction of objects that…
Robotic manipulation of deformable objects is a difficult problem especially because of the complexity of the many different ways an object can deform. Searching such a high dimensional state space makes it difficult to recognize, track,…
Markerless motion capture has become an active field of research in computer vision in recent years. Its extensive applications are known in a great variety of fields, including computer animation, human motion analysis, biomedical…
In the era of immersive consumer electronics, such as AR/VR headsets and smart devices, people increasingly seek ways to express their identity through virtual fashion. However, existing 3D garment design tools remain inaccessible to…
Modeling the shape of garments has received much attention, but most existing approaches assume the garments to be worn by someone, which constrains the range of shapes they can assume. In this work, we address shape recovery when garments…
Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with…
This paper tackles the task of category-level pose estimation for garments. With a near infinite degree of freedom, a garment's full configuration (i.e., poses) is often described by the per-vertex 3D locations of its entire 3D surface.…
We present a new deep learning approach for matching deformable shapes by introducing {\it Shape Deformation Networks} which jointly encode 3D shapes and correspondences. This is achieved by factoring the surface representation into (i) a…
We present a robust learning algorithm to detect and handle collisions in 3D deforming meshes. Our collision detector is represented as a bilevel deep autoencoder with an attention mechanism that identifies colliding mesh sub-parts. We use…
Computer animation in conjunction with 3D printing has the potential to positively impact traditional stop-motion animation. As 3D printing every frame of a computer animation is prohibitively slow and expensive, 3D printed stop-motion can…