Related papers: Triangle conics and cubics
${\cal U}$ntil now the representation (i.e. plotting) of curve in Parallel Coordinates is constructed from the point $\leftrightarrow$ line duality. The result is a ``line-curve'' which is seen as the envelope of it's tangents. Usually this…
We study the curvature of a smooth algebraic surface $X\subset \mathbb R^3$ of degree $d$ from the point of view of algebraic geometry. More precisely, we consider umbilical points and points of critical curvature. We prove that the number…
We construct immersions of trivalent abstract tropical curves in the Euclidean plane and embeddings of all abstract tropical curves in higher dimensional Euclidean space. Since not all curves have an embedding in the plane, we define the…
Under conditions that prevent tangential intersection, we prove quadratic convergence of a projection algorithm for the feasibility problem of finding a point in the intersection of a smooth curve and line in $\mathbb{R}^2$. This nonconvex…
It is well known that Cayley's ruled cubic surface carries a three-parameter family of twisted cubics sharing a common point, with the same tangent and the same osculating plane. We report on various results and open problems with respect…
We investigate regions formed by cylinders of circles of fixed radii. We investigate graphs obtained by collapsing each level set of the functions represented by the natural projections of them to the $1$-dimensional line. Some specific…
We discover suprising connections between three seemingly different problems: finding right triangles with rational sides in a non-Euclidean geometry, finding three integers such that the difference of the squares of any two is a square,…
Four points ordered in the positive order on the unit circle determine the vertices of a quadrilateral, which is considered either as a euclidean or as a hyperbolic quadrilateral depending on whether the lines connecting the vertices are…
Planetary orbits, being conic sections, may be obtained as the locus of intersection of planes and cones. The planes involved are familiar to anyone who has studied the classical Kepler problem. We focus here on the cones.
Let K be a field of characteristic different from 2 and C an elliptic curve over K given by a Weierstrass equation. To divide an element of the group C by 2, one must solve a certain quartic equation. We characterise the quartics arising…
Convex hulls are fundamental objects in computational geometry. In moderate dimensions or for large numbers of vertices, computing the convex hull can be impractical due to the computational complexity of convex hull algorithms. In this…
We propose a conic transformation method to solve the Perspective-Three-Point (P3P) problem. In contrast to the current state-of-the-art solvers, which formulate the P3P problem by intersecting two conics and constructing a degenerate conic…
Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…
In this article we introduce a general definition of the concept of center of an $n$-gon, for $n\geq 3$, generalizing the idea of C. Kimberling for triangle. We define centers associated to functions instead of to geometrical properties. We…
It is well known that the area $U$ of the triangle formed by three tangents to a parabola $X$ is half of the area $T$ of the triangle formed by joining their points of contact. In this article, we study some properties of $U$ and $T$ for…
Orthogonal surfaces are nice mathematical objects which have interesting connections to various fields, e.g., integer programming, monomial ideals and order dimension. While orthogonal surfaces in one or two dimensions are rather trivial…
We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…
A square trisection is a problem of assembling three identical squares from a larger square, using a minimal number of pieces. This paper presents an historical overview of the square trisection problem starting with its origins in the…
In this research, we introduce an algorithm that produces what appears to be a new mathematical object as a consequence of projecting the \( n \)-dimensional \( Z \)-curve onto an \( n \)-dimensional sphere. The first part presents the…
The Pythagorean Theorem has been proved in hundreds of ways, yet it inspires fresh insights through geometry and trigonometry. In this paper, we offer a new proof based on three circles that circumscribe the sides of a right triangle.…