Related papers: Optimal Wireless Streaming of Multi-Quality 360 VR…
In today's digital landscape, video content dominates internet traffic, underscoring the need for efficient video processing to support seamless live streaming experiences on platforms like YouTube Live, Twitch, and Facebook Live. This…
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…
Immersive video, such as virtual reality (VR) and multi-view videos, is growing in popularity. Its wireless streaming is an instance of general multicast, extending conventional unicast and multicast, whose effective design is still open.…
Delivering 360 degree video streaming for virtual and augmented reality presents many technical challenges especially in bandwidth starved wireless environments. Recently, a so-called two-tier approach has been proposed which delivers a…
Multicast device-to-device (D2D) transmission is important for applications like local file transfer in commercial networks and is also a required feature in public safety networks. In this paper we propose a tractable baseline multicast…
Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…
Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays…
In this paper, we propose a wavelet-based video codec specifically designed for VR displays that enables real-time playback of high-resolution 360{\deg} videos. Our codec exploits the fact that only a fraction of the full 360{\deg} video…
Future Internet usage will be dominated by the consumption of a rich variety of online multimedia services accessed from an exponentially growing number of multimedia capable mobile devices. As such, future Internet designs will be…
Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…
Transmission of high-definition (HD) video is a promising application for 60 GHz wireless links, since very high transmission rates (up to several Gbit/s) are possible. In particular we consider a sports stadium broadcasting system where…
In this paper, we propose a preference-aware cooperative video streaming system for videos encoded using Scalable Video Coding (SVC) where all the collaborating users are interested in watching a video together on a shared screen. However,…
Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and academia due to its ability to provide an immersive experience. However, achieving mobile VR delivery requires ultra-high transmission rate, deemed…
Rate Splitting Multiple Access (RSMA) has emerged as an effective interference management scheme for applications that require high data rates. Although RSMA has shown advantages in rate enhancement and spectral efficiency, it has yet not…
Motivated by emerging vision-based intelligent services, we consider the problem of rate adaptation for high quality and low delay visual information delivery over wireless networks using scalable video coding. Rate adaptation in this…
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…
Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…
The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…
Multicast short video streaming (MSVS) can effectively reduce network traffic load by delivering identical video sequences to multiple users simultaneously. The existing MSVS schemes mainly rely on the aggregated video requests to reserve…
Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to…