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Related papers: A principled analysis of Behavior Trees and their …

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A Behavior Tree (BT) is a way to structure the switching between different tasks in an autonomous agent, such as a robot or a virtual entity in a computer game. BTs are a very efficient way of creating complex systems that are both modular…

Robotics · Computer Science 2022-10-26 Michele Colledanchise , Petter Ögren

Behavior Trees constitute a widespread AI tool which has been successfully spun out in robotics. Their advantages include simplicity, modularity, and reusability of code. However, Behavior Trees remain a high-level decision making engine;…

Robotics · Computer Science 2020-09-01 Pilar de la Cruz , Justus Piater , Matteo Saveriano

Behavior Trees (BTs) were invented as a tool to enable modular AI in computer games, but have received an increasing amount of attention in the robotics community in the last decade. With rising demands on agent AI complexity, game…

Robotics · Computer Science 2020-05-14 Matteo Iovino , Edvards Scukins , Jonathan Styrud , Petter Ögren , Christian Smith

Behavior trees (BTs) are an optimally modular framework to assemble hierarchical hybrid control policies from a set of low-level control policies using a tree structure. Many robotic tasks are naturally decomposed into a hierarchy of…

Systems and Control · Electrical Eng. & Systems 2023-08-21 Christopher Iliffe Sprague , Petter Ögren

We propose a design for a functional programming language for autonomous agents, built off the ideas and motivations of Behavior Trees (BTs). BTs are a popular model for designing agents behavior in robotics and AI. However, as their growth…

Programming Languages · Computer Science 2024-12-13 Oliver Biggar , Iman Shames

There is a growing interest in Behavior Trees (BTs) as a tool to describe and implement robot behaviors. BTs were devised in the video game industry and their adoption in robotics resulted in the development of ad-hoc libraries to design…

Robotics · Computer Science 2022-06-29 Michele Colledanchise , Lorenzo Natale

Behavior Trees (BT) are becoming increasingly popular in the robotics community. The BT tool is well suited for decision-making applications allowing a robot to perform complex behavior while being explainable to humans as well. Verifying…

Robotics · Computer Science 2022-09-29 Matteo Tadiello , Elena Troubitsyna

Behavior Trees (BTs) have found a widespread adoption in robotics due to appealing features, their ease of use as a conceptual model of control policies and the availability of software tooling for BT-based design of control software.…

Robotics · Computer Science 2025-04-11 Enrico Ghiorzi , Christian Henkel , Matteo Palmas , Michaela Klauck , Armando Tacchella

Objective: Effective collaboration between machines and clinicians requires flexible data structures to represent medical processes and clinical practice guidelines. Such a data structure could enable effective turn-taking between human and…

Human-Computer Interaction · Computer Science 2018-08-29 Blake Hannaford , Randall Bly , Ian Humphreys , Mark Whipple

Behavior Trees (BTs) got the robotics society attention not least thanks to their modularity and reusability. The subtrees of BTs could be treated as separate behaviors and therefore reused. We address the following research question: do we…

Robotics · Computer Science 2020-02-11 Evgenii Safronov

Domestic and service robots have the potential to transform industries such as health care and small-scale manufacturing, as well as the homes in which we live. However, due to the overwhelming variety of tasks these robots will be expected…

Robotics · Computer Science 2021-06-04 Gavin Suddrey , Ben Talbot , Frederic Maire

In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining.…

Robotics · Computer Science 2020-07-16 Michele Colledanchise , Diogo Almeida , Petter Ögren

In this paper we will give a control theoretic perspective on the research area of behavior trees in robotics. The key idea underlying behavior trees is to make use of modularity, hierarchies and feedback, in order to handle the complexity…

Robotics · Computer Science 2022-03-25 Petter Ögren , Christopher I. Sprague

In modern industrial collaborative robotic applications, it is desirable to create robot programs automatically, intuitively, and time-efficiently. Moreover, robots need to be controlled by reactive policies to face the unpredictability of…

Robotics · Computer Science 2023-03-21 Matteo Iovino , Jonathan Styrud , Pietro Falco , Christian Smith

Behavior Trees are a task switching policy representation that can grant reactiveness and fault tolerance. Moreover, because of their structure and modularity, a variety of methods can be used to generate them automatically. In this short…

Robotics · Computer Science 2023-01-18 Matteo Iovino , Christian Smith

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability,…

Robotics · Computer Science 2018-01-25 Blake Hannaford

In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account…

Robotics · Computer Science 2020-08-24 Evgenii Safronov , Michele Colledanchise , Lorenzo Natale

Autonomous robots combine a variety of skills to form increasingly complex behaviors called missions. While the skills are often programmed at a relatively low level of abstraction, their coordination is architecturally separated and often…

Robotics · Computer Science 2020-11-17 Razan Ghzouli , Thorsten Berger , Einar Broch Johnsen , Swaib Dragule , Andrzej Wąsowski

In this paper we provide a formal framework for comparing the expressive power of Behavior Trees (BTs) to other action selection architectures. Taking inspiration from the analogous comparisons of structural programming methodologies, we…

Artificial Intelligence · Computer Science 2021-04-19 Oliver Biggar , Mohammad Zamani , Iman Shames

This paper addresses the concurrency issues affecting Behavior Trees (BTs), a popular tool to model the behaviors of autonomous agents in the video game and the robotics industry. BT designers can easily build complex behaviors composing…

Robotics · Computer Science 2022-03-22 Michele Colledanchise , Lorenzo Natale
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