Related papers: Polygons with Prescribed Angles in 2D and 3D
Given $n$ line segments in the plane, do they form the edge set of a \emph{weakly simple polygon}; that is, can the segment endpoints be perturbed by at most $\varepsilon$, for any $\varepsilon>0$, to obtain a simple polygon? While the…
We consider the problem of finding an optimal piecewise linear path (polygonal line) connecting two given points with the possibility of making n turns at some points (the absolute value of each turn angle does not exceed a prescribed…
We consider the task of drawing a graph on multiple horizontal layers, where each node is assigned a layer, and each edge connects nodes of different layers. Known algorithms determine the orders of nodes on each layer to minimize crossings…
This work studies path planning in two-dimensional space, in the presence of polygonal obstacles. We specifically address the problem of building a roadmap graph, that is, an abstract representation of all the paths that can potentially be…
Given a regular $n$-gon on the plane, it is evident that from any point on the plane, taken as a center, one can draw $n$ concentric circles such that each circle passes through one of the vertices of the polygon. Naturally, this raises the…
We study the problem of partitioning a given simple polygon $P$ into a minimum number of connected polygonal pieces, each of bounded size. We describe a general technique for constructing such partitions that works for several notions of…
We describe the configuration space $\mathbf{S}$ of polygons with prescribed edge slopes, and study the perimeter $\mathcal{P}$ as a Morse function on $\mathbf{S}$. We characterize critical points of $\mathcal{P}$ (these are…
We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to…
We introduce a recursive procedure for computing the number of realizations of a minimally rigid graph on the sphere up to rotations. We accomplish this by combining two ingredients. The first is a framework that allows us to think of such…
This paper describes an efficient approach to constructing a resultant polyline with a minimum number of segments and arcs. While fitting an arc can be done with complexity O(1) (see [1] and [2]), the main complexity is in checking that the…
We consider embeddings of planar graphs in $R^2$ where vertices map to points and edges map to polylines. We refer to such an embedding as a polyline drawing, and ask how few bends are required to form such a drawing for an arbitrary planar…
We introduce and study arithmetic polygons. We show that these arithmetic polygons are connected to triples of square pyramidal numbers. For every odd $N\geq3$, we prove that there is at least one arithmetic polygon with $N$ sides. We also…
Given a graph $ G $ with $ n $ vertices and a set $ S $ of $ n $ points in the plane, a point-set embedding of $ G $ on $ S $ is a planar drawing such that each vertex of $ G $ is mapped to a distinct point of $ S $. A straight-line…
An abstract topological graph (briefly an AT-graph) is a pair $A=(G,\mathcal{X})$ where $G=(V,E)$ is a graph and $\mathcal{X}\subseteq {E \choose 2}$ is a set of pairs of its edges. The AT-graph $A$ is simply realizable if $G$ can be drawn…
Let $C_{k_1}, \ldots, C_{k_n}$ be cycles with $k_i\geq 2$ vertices ($1\le i\le n$). By attaching these $n$ cycles together in a linear order, we obtain a graph called a polygon chain. By attaching these $n$ cycles together in a cyclic…
This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis-aligned) voxels. We analyze the ways in which the skeleton…
We investigate the problem of drawing graphs in 2D and 3D such that their edges (or only their vertices) can be covered by few lines or planes. We insist on straight-line edges and crossing-free drawings. This problem has many connections…
Given a surface with boundary and some points on its boundary, a polygon diagram is a way to connect those points as vertices of non-overlapping polygons on the surface. Such polygon diagrams represent non-crossing permutations on a surface…
We explore several problems related to ruled polygons. Given a ruling of a polygon $P$, we consider the Reeb graph of $P$ induced by the ruling. We define the Reeb complexity of $P$, which roughly equates to the minimum number of points…
In a right-angle crossing (RAC) drawing of a graph, each edge is represented as a polyline and edge crossings must occur at an angle of exactly $90^\circ$, where the number of bends on such polylines is typically restricted in some way.…