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Many problems in machine learning can be solved by rounding the solution of an appropriate linear program (LP). This paper shows that we can recover solutions of comparable quality by rounding an approximate LP solution instead of the ex-…
A mixed shop is a manufacturing infrastructure designed to process a mixture of a set of flow-shop jobs and a set of open-shop jobs. Mixed shops are in general much more complex to schedule than flow-shops and open-shops, and have been…
This paper presents a fast and simple new 2-approximation algorithm for minimum weighted vertex cover. The unweighted version of this algorithm is equivalent to a well-known greedy maximal independent set algorithm. We prove that this…
Tournaments are a widely used mechanism to rank alternatives in a noisy environment. This paper investigates a fundamental issue of economics in tournament design: what is the best usage of limited resources, that is, how should the…
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatrix games over trees, under a mild renormalizing assumption. Our result, in particular, leads to an expected polynomial-time algorithm for…
Assuming the Unique Games Conjecture, we show strong inapproximability results for two natural vertex deletion problems on directed graphs: for any integer $k\geq 2$ and arbitrary small $\epsilon > 0$, the Feedback Vertex Set problem and…
We consider the manipulability of tournament rules which map the results of $\binom{n}{2}$ pairwise matches and select a winner. Prior work designs simple tournament rules such that no pair of teams can manipulate the outcome of their match…
We provide CONGEST model algorithms for approximating minimum weighted vertex cover and the maximum weighted matching. For bipartite graphs, we show that a $(1+\varepsilon)$-approximate weighted vertex cover can be computed…
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynomial time. In this paper, we consider the notion of…
Let A be a matrix, c be any linear objective function and x be a fractional vector, say an LP solution to some discrete optimization problem. Then a recurring task in theoretical computer science (and in approximation algorithms in…
We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and…
The present paper proposes an inf-sup stable divergence free virtual element method and associated a priori, and a posteriori error analysis to approximate the eigenvalues and eigenfunctions of the Stokes spectral problem in one shot. For…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
Typical performance of approximation algorithms is studied for randomized minimum vertex cover problems. A wide class of random graph ensembles characterized by an arbitrary degree distribution is discussed with some theoretical frameworks.…
Reinforcement Learning with Verifiable Rewards (RLVR) has achieved great success in developing Large Language Models (LLMs) with chain-of-thought rollouts for many tasks such as math and coding. Nevertheless, RLVR struggles with sample…
Recommender system has been researched for decades with millions of different versions of algorithms created in the industry. In spite of the huge amount of work spent on the field, there are many basic questions to be answered in the…
Successive quadratic approximations, or second-order proximal methods, are useful for minimizing functions that are a sum of a smooth part and a convex, possibly nonsmooth part that promotes regularization. Most analyses of iteration…
In the 2-Vertex-Connected Spanning Subgraph problem (2-VCSS), we are given an undirected graph $G$, and the objective is to find a 2-vertex-connected spanning subgraph $S$ of $G$ with the minimum number of edges. In the context of…
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of research has focused on polynomial-time algorithms that compute $\varepsilon$-approximate Nash equilibria. Finding the best possible…
The traveling tournament problem is a well-known benchmark problem of the sports scheduling. We propose an approximation algorithm for the traveling tournament problem with the constraints such that both the number of consecutive home games…