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Many problems in machine learning can be solved by rounding the solution of an appropriate linear program (LP). This paper shows that we can recover solutions of comparable quality by rounding an approximate LP solution instead of the ex-…

Numerical Analysis · Computer Science 2013-11-19 Srikrishna Sridhar , Victor Bittorf , Ji Liu , Ce Zhang , Christopher Ré , Stephen J. Wright

A mixed shop is a manufacturing infrastructure designed to process a mixture of a set of flow-shop jobs and a set of open-shop jobs. Mixed shops are in general much more complex to schedule than flow-shops and open-shops, and have been…

Data Structures and Algorithms · Computer Science 2018-09-18 Longcheng Liu , Yong Chen , Jianming Dong , Randy Goebel , Guohui Lin , Yue Luo , Guanqun Ni , Bing Su , An Zhang

This paper presents a fast and simple new 2-approximation algorithm for minimum weighted vertex cover. The unweighted version of this algorithm is equivalent to a well-known greedy maximal independent set algorithm. We prove that this…

Data Structures and Algorithms · Computer Science 2022-09-13 Nate Veldt

Tournaments are a widely used mechanism to rank alternatives in a noisy environment. This paper investigates a fundamental issue of economics in tournament design: what is the best usage of limited resources, that is, how should the…

Applications · Statistics 2022-05-24 Balázs R. Sziklai , Péter Biró , László Csató

We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatrix games over trees, under a mild renormalizing assumption. Our result, in particular, leads to an expected polynomial-time algorithm for…

Computer Science and Game Theory · Computer Science 2016-04-12 Siddharth Barman , Katrina Ligett , Georgios Piliouras

Assuming the Unique Games Conjecture, we show strong inapproximability results for two natural vertex deletion problems on directed graphs: for any integer $k\geq 2$ and arbitrary small $\epsilon > 0$, the Feedback Vertex Set problem and…

Computational Complexity · Computer Science 2012-06-18 Ola Svensson

We consider the manipulability of tournament rules which map the results of $\binom{n}{2}$ pairwise matches and select a winner. Prior work designs simple tournament rules such that no pair of teams can manipulate the outcome of their match…

Computer Science and Game Theory · Computer Science 2021-01-12 Kimberly Ding , S. Matthew Weinberg

We provide CONGEST model algorithms for approximating minimum weighted vertex cover and the maximum weighted matching. For bipartite graphs, we show that a $(1+\varepsilon)$-approximate weighted vertex cover can be computed…

Data Structures and Algorithms · Computer Science 2023-08-09 Salwa Faour , Marc Fuchs , Fabian Kuhn

Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynomial time. In this paper, we consider the notion of…

Computer Science and Game Theory · Computer Science 2022-07-15 Argyrios Deligkas , Michail Fasoulakis , Evangelos Markakis

Let A be a matrix, c be any linear objective function and x be a fractional vector, say an LP solution to some discrete optimization problem. Then a recurring task in theoretical computer science (and in approximation algorithms in…

Data Structures and Algorithms · Computer Science 2011-04-26 Thomas Rothvoss

We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and…

Physics and Society · Physics 2013-04-02 E. Ben-Naim , N. W. Hengartner , S. Redner , F. Vazquez

The present paper proposes an inf-sup stable divergence free virtual element method and associated a priori, and a posteriori error analysis to approximate the eigenvalues and eigenfunctions of the Stokes spectral problem in one shot. For…

Numerical Analysis · Mathematics 2022-12-06 Dibyendu Adak , Felipe Lepe , Gonzalo Rivera

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

Typical performance of approximation algorithms is studied for randomized minimum vertex cover problems. A wide class of random graph ensembles characterized by an arbitrary degree distribution is discussed with some theoretical frameworks.…

Disordered Systems and Neural Networks · Physics 2016-11-10 Satoshi Takabe , Koji Hukushima

Reinforcement Learning with Verifiable Rewards (RLVR) has achieved great success in developing Large Language Models (LLMs) with chain-of-thought rollouts for many tasks such as math and coding. Nevertheless, RLVR struggles with sample…

Machine Learning · Computer Science 2026-05-15 Kai Yan , Alexander G. Schwing , Yu-Xiong Wang

Recommender system has been researched for decades with millions of different versions of algorithms created in the industry. In spite of the huge amount of work spent on the field, there are many basic questions to be answered in the…

Information Retrieval · Computer Science 2023-11-16 Hao Wang

Successive quadratic approximations, or second-order proximal methods, are useful for minimizing functions that are a sum of a smooth part and a convex, possibly nonsmooth part that promotes regularization. Most analyses of iteration…

Optimization and Control · Mathematics 2019-01-25 Ching-pei Lee , Stephen J. Wright

In the 2-Vertex-Connected Spanning Subgraph problem (2-VCSS), we are given an undirected graph $G$, and the objective is to find a 2-vertex-connected spanning subgraph $S$ of $G$ with the minimum number of edges. In the context of…

Data Structures and Algorithms · Computer Science 2026-05-12 Yusuke Kobayashi , Takashi Noguchi

Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of research has focused on polynomial-time algorithms that compute $\varepsilon$-approximate Nash equilibria. Finding the best possible…

Computer Science and Game Theory · Computer Science 2022-05-20 Argyrios Deligkas , Michail Fasoulakis , Evangelos Markakis

The traveling tournament problem is a well-known benchmark problem of the sports scheduling. We propose an approximation algorithm for the traveling tournament problem with the constraints such that both the number of consecutive home games…

Data Structures and Algorithms · Computer Science 2021-08-20 Shinji Imahori