Related papers: A simple 7/3-approximation algorithm for feedback …
We consider the MAP-inference problem for graphical models, which is a valued constraint satisfaction problem defined on real numbers with a natural summation operation. We propose a family of relaxations (different from the famous…
We present an algorithm for approximately solving bounded convex vector optimization problems. The algorithm provides both an outer and an inner polyhedral approximation of the upper image. It is a modification of the primal algorithm…
Building on the blueprint from Goemans and Williamson (1995) for the Max-Cut problem, we construct a polynomial-time approximation algorithm for orthogonally constrained quadratic optimization problems. First, we derive a semidefinite…
Given a graph $G = (V, E)$, the $3$-path partition problem is to find a minimum collection of vertex-disjoint paths each of order at most $3$ to cover all the vertices of $V$. It is different from but closely related to the well-known…
The evaluation of general-purpose artificial agents, particularly those based on LLMs, presents a significant challenge due to the non-transitive nature of their interactions. When agent A defeats B, B defeats C, and C defeats A,…
We show that a simple single-pass semi-streaming variant of the Pivot algorithm for Correlation Clustering gives a (3 + {\epsilon})-approximation using O(n/{\epsilon}) words of memory. This is a slight improvement over the recent results of…
The parquet approach to vertex corrections is unbiased but computationally demanding. Most applications are therefore restricted to small cluster sizes or rely on various simplifying approximations. We have recently shown that the…
A badly approximable system of affine forms is determined by a matrix and a vector. We show Kleinbock's conjecture for badly approximable systems of affine forms: for any fixed vector, the set of badly approximable systems of affine forms…
This work considers a stochastic Nash game in which each player solves a parameterized stochastic optimization problem. In deterministic regimes, best-response schemes have been shown to be convergent under a suitable spectral property…
The Traveling Tournament Problem (TTP) is a well-known benchmark problem in the field of tournament timetabling, which asks us to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue,…
Many optimization and scheduling problems can be abstracted in terms of a bipartite ``assignment graph" $G = (L \cup R, E)$, where the goal is to select exactly one edge for each right-node. For example, a right-node may correspond to a…
We present a variant of accelerated gradient descent algorithms, adapted from Nesterov's optimal first-order methods, for weakly-quasi-convex and weakly-quasi-strongly-convex functions. We show that by tweaking the so-called estimate…
We examine a wide class of stochastic approximation algorithms for solving (stochastic) nonlinear problems on Riemannian manifolds. Such algorithms arise naturally in the study of Riemannian optimization, game theory and optimal transport,…
This paper presents and implements an iterative feedback design algorithm for stabilisation of discrete-time switched systems under arbitrary switching regimes. The algorithm seeks state feedback gains so that the closed-loop switching…
In the Steiner Tree problem we are given an edge weighted undirected graph $G = (V,E)$ and a set of terminals $R \subseteq V$. The task is to find a connected subgraph of $G$ containing $R$ and minimizing the sum of weights of its edges. We…
We revisit Blackwell's celebrated approachability problem which considers a repeated vector-valued game between a player and an adversary. Motivated by settings in which the action set of the player or adversary (or both) is difficult to…
We consider the classic problem of scheduling jobs with precedence constraints on identical machines to minimize makespan, in the presence of communication delays. In this setting, denoted by $\mathsf{P} \mid \mathsf{prec}, c \mid…
We introduce a simple, efficient and precise polynomial heuristic for a key NP complete problem, minimum vertex cover. Our method is iterative and operates in probability space. Once a stable probability solution is found we find the true…
We study the $d$-dimensional Vector Bin Packing ($d$VBP) problem, a generalization of Bin Packing with central applications in resource allocation and scheduling. In $d$VBP, we are given a set of items, each of which is characterized by a…
Prize-Collecting Steiner Tree (PCST) is a generalization of the Steiner Tree problem, a fundamental problem in computer science. In the classic Steiner Tree problem, we aim to connect a set of vertices known as terminals using the…