Related papers: A simple 7/3-approximation algorithm for feedback …
A fast new algorithm is proposed for numerical computation of (approximate) D-optimal designs. This "cocktail algorithm" extends the well-known vertex direction method (VDM; Fedorov 1972) and the multiplicative algorithm (Silvey,…
We provide a dual fitting technique on a semidefinite program yielding simple proofs of tight bounds for the robust price of anarchy of several congestion and scheduling games under the sum of weighted completion times objective. The same…
We consider the classic problem of scheduling jobs on unrelated machines so as to minimize the weighted sum of completion times. Recently, for a small constant $\varepsilon >0 $, Bansal et al. gave a $(3/2-\varepsilon)$-approximation…
Many real-world applications pose challenges in incorporating fairness constraints into the $k$-center clustering problem, where the dataset consists of $m$ demographic groups, each with a specified upper bound on the number of centers to…
Recently, there has been increasing interest and progress in improvising the approximation algorithm for well-known NP-Complete problems, particularly the approximation algorithm for the Vertex-Cover problem. Here we have proposed a…
We present a new approximation algorithm for the (metric) prize-collecting traveling salesperson problem (PCTSP). In PCTSP, opposed to the classical traveling salesperson problem (TSP), one may not include a vertex of the input graph in the…
A typical example that behaves computationally different in subclasses of chordal graphs is the \textsc{Subset Feedback Vertex Set} (SFVS) problem: given a vertex-weighted graph $G=(V,E)$ and a set $S\subseteq V$, the \textsc{Subset…
This thesis explores algorithmic applications and limitations of convex relaxation hierarchies for approximating some discrete and continuous optimization problems. - We show a dichotomy of approximability of constraint satisfaction…
We study fundamental directed graph (digraph) problems in the streaming model. An initial investigation by Chakrabarti, Ghosh, McGregor, and Vorotnikova [SODA'20] on streaming digraphs showed that while most of these problems are provably…
We present an elementary heuristic reasoning based on Arnold's theory of versal deformations in support of a straightforward algorithm for finding a correlation matrix near a given symmetric one.
The minimum directed feedback vertex set problem consists in finding the minimum set of vertices that should be removed in order to make a directed graph acyclic. This is a well-known NP-hard optimization problem with applications in…
The Traveling Tournament Problem (TTP) is a hard but interesting sports scheduling problem inspired by Major League Baseball, which is to design a double round-robin schedule such that each pair of teams plays one game in each other's home…
In the problem called single resource constraint scheduling, we are given $m$ identical machines and a set of jobs, each needing one machine to be processed as well as a share of a limited renewable resource $R$. A schedule of these jobs is…
The feedback set problems are about removing the minimum number of vertices or edges from a graph to break all its cycles. Much effort has gone into understanding their complexity on planar graphs as well as on graphs of bounded degree. We…
We present weak approximations schemes of any order for the Heston model that are obtained by using the method developed by Alfonsi and Bally (2021). This method consists in combining approximation schemes calculated on different random…
A high number of discrete optimization problems, including Vertex Cover, Set Cover or Feedback Vertex Set, can be unified into the class of covering problems. Several of them were shown to be inapproximable by deterministic algorithms. This…
Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-known that computing an exact pure Nash equilibrium in these games is PLS-hard, so research has focused on computing approximate equilibria. We…
We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…
In this paper we propose a novel algorithm, factored value iteration (FVI), for the approximate solution of factored Markov decision processes (fMDPs). The traditional approximate value iteration algorithm is modified in two ways. For one,…
In Feinstein and Rudloff (2023), it was shown that the set of Nash equilibria for any non-cooperative $N$ player game coincides with the set of Pareto optimal points of a certain vector optimization problem with non-convex ordering cone. To…