Related papers: GeLaTO: Generative Latent Textured Objects
Recent generative models can create visually plausible 3D representations of objects. However, the generation process often allows for implicit control signals, such as contextual descriptions, and rarely supports bold geometric distortions…
Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by…
Fringe projection profilometry-based 3-D reconstruction of objects with high reflectivity and low surface roughness remains a significant challenge. When measuring such glossy surfaces, specular reflection and indirect illumination often…
Deep generative models are universal tools for learning data distributions on high dimensional data spaces via a mapping to lower dimensional latent spaces. We provide a study of latent space geometries and extend and build upon previous…
This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning frameworks, our…
Recent progress in deep generative models has led to tremendous breakthroughs in image generation. However, while existing models can synthesize photorealistic images, they lack an understanding of our underlying 3D world. We present a new…
Object geometry is key information for robot manipulation. Yet, object reconstruction is a challenging task because cameras only capture partial observations of objects, especially when occlusion occurs. In this paper, we leverage two extra…
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…
We present an algorithm that learns a coarse 3D representation of objects from unposed multi-view 2D mask supervision, then uses it to generate detailed mask and image texture. In contrast to existing voxel-based methods for unposed object…
Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing,…
We provide a new model for texture synthesis based on a multiscale, multilayer feature extractor. Within the model, textures are represented by a set of statistics computed from ReLU wavelet coefficients at different layers, scales and…
While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…
Generative models can produce impressively realistic images. This paper demonstrates that generated images have geometric features different from those of real images. We build a set of collections of generated images, prequalified to fool…
Generative models have recently received renewed attention as a result of adversarial learning. Generative adversarial networks consist of samples generation model and a discrimination model able to distinguish between genuine and synthetic…
Reconstructing transparent objects from a set of multi-view images is a challenging task due to the complicated nature and indeterminate behavior of light propagation. Typical methods are primarily tailored to specific scenarios, such as…
The graphical lasso \citep{FHT2007a} is an algorithm for learning the structure in an undirected Gaussian graphical model, using $\ell_1$ regularization to control the number of zeros in the precision matrix ${\B\Theta}={\B\Sigma}^{-1}$…
Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh,…
We propose an auto-encoder architecture for multi-texture synthesis. The approach relies on both a compact encoder accounting for second order neural statistics and a generator incorporating adaptive periodic content. Images are embedded in…
We introduce a framework for intrinsic latent diffusion models operating directly on the surfaces of 3D shapes, with the goal of synthesizing high-quality textures. Our approach is underpinned by two contributions: field latents, a latent…
We tackle the challenge of generating dynamic 4D scenes from monocular, multi-object videos with heavy occlusions, and introduce GenMOJO, a novel approach that integrates rendering-based deformable 3D Gaussian optimization with generative…