English

Detailed Geometry and Appearance from Opportunistic Motion

Computer Vision and Pattern Recognition 2026-03-30 v1

Abstract

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object~(e.g., moving a chair or lifting a mug), the static cameras effectively ``orbit'' the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6DoF trajectories and primitive parameters, and by introducing a novel appearance model that factorizes diffuse and specular components with reflected directional probing within the spherical harmonics space. Extensive experiments on synthetic and real-world datasets with extremely sparse viewpoints demonstrate that our method recovers significantly more accurate geometry and appearance than state-of-the-art baselines.

Keywords

Cite

@article{arxiv.2603.26665,
  title  = {Detailed Geometry and Appearance from Opportunistic Motion},
  author = {Ryosuke Hirai and Kohei Yamashita and Antoine Guédon and Ryo Kawahara and Vincent Lepetit and Ko Nishino},
  journal= {arXiv preprint arXiv:2603.26665},
  year   = {2026}
}
R2 v1 2026-07-01T11:41:16.599Z