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200 papers

This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…

Human-Computer Interaction · Computer Science 2022-12-06 Kacper Kenji Lesniak , Maria Maistro

In soccer video analysis, player detection is essential for identifying key events and reconstructing tactical positions. The presence of numerous players and frequent occlusions, combined with copyright restrictions, severely restricts the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Haobin Qin , Calvin Yeung , Rikuhei Umemoto , Keisuke Fujii

We apply decision theoretic techniques to construct non-player characters that are able to assist a human player in collaborative games. The method is based on solving Markov decision processes, which can be difficult when the game state is…

Artificial Intelligence · Computer Science 2012-06-27 Truong-Huy Dinh Nguyen , David Hsu , Wee-Sun Lee , Tze-Yun Leong , Leslie Pack Kaelbling , Tomas Lozano-Perez , Andrew Haydn Grant

In this paper, we introduce an R software package for simulating plays and drives using play-by-play data from the National Football League. The simulations are generated by sampling play-by-play data from previous football seasons.The…

Applications · Statistics 2022-01-13 Benjamin Williams , Will Palmquist , Ryan Elmore

We propose a method, based on empirical game theory, for a robot operating as part of a team to choose its role within the team without explicitly communicating with team members, by leveraging its knowledge about the team structure. To do…

Multiagent Systems · Computer Science 2021-10-01 Fengjun Yang , Negar Mehr , Mac Schwager

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

In this paper, we describe the strategies used by our team, MLFC, that led us to achieve the 2nd place in the 15th edition of the Multi-Agent Programming Contest. The scenario used in the contest is an extension of the previous edition…

Multiagent Systems · Computer Science 2021-10-19 Rafael C. Cardoso , Angelo Ferrando , Fabio Papacchini , Matt Luckcuck , Sven Linker , Terry R. Payne

Distributed control algorithms are known to reduce overall computation time compared to centralized control algorithms. However, they can result in inconsistent solutions leading to the violation of safety-critical constraints. Inconsistent…

Systems and Control · Electrical Eng. & Systems 2024-11-26 Julius Beerwerth , Maximilian Kloock , Bassam Alrifaee

Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the…

Robotics · Computer Science 2024-05-22 Vincenzo Suriani , Emanuele Musumeci , Daniele Nardi , Domenico Daniele Bloisi

We design and implement NegotiationGym, an API and user interface for configuring and running multi-agent social simulations focused upon negotiation and cooperation. The NegotiationGym codebase offers a user-friendly, configuration-driven…

Multiagent Systems · Computer Science 2025-10-07 Shashank Mangla , Chris Hokamp , Jack Boylan , Demian Gholipour Ghalandari , Yuuv Jauhari , Lauren Cassidy , Oisin Duffy

This paper considers predicting future statuses of multiple agents in an online fashion by exploiting dynamic interactions in the system. We propose a novel collaborative prediction unit (CoPU), which aggregates the predictions from…

Artificial Intelligence · Computer Science 2021-07-05 Maosen Li , Siheng Chen , Yanning Shen , Genjia Liu , Ivor W. Tsang , Ya Zhang

When designing systems that are complex, dynamic and stochastic in nature, simulation is generally recognised as one of the best design support technologies, and a valuable aid in the strategic and tactical decision making process. A…

Neural and Evolutionary Computing · Computer Science 2013-05-30 Peer-Olaf Siebers , Uwe Aickelin

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

Machine Learning · Computer Science 2020-02-18 Alfonso White , Daniela M. Romano

It is challenging to get access to datasets related to the physical performance of soccer players. The teams consider such information highly confidential, especially if it covers in-game performance.Hence, most of the analysis and…

Other Computer Science · Computer Science 2016-03-18 Laszlo Gyarmati , Mohamed Hefeeda

In this paper, the early design of our self-organized agent-based simulation model for exploration of synaptic connections that faithfully generates what is observed in natural situation is given. While we take inspiration from…

Neural and Evolutionary Computing · Computer Science 2012-07-17 Önder Gürcan , Carole Bernon , Kemal S. Türker

Multi-Agent Systems (MASs) have been used to solve complex problems that demand intelligent agents working together to reach the desired goals. These Agents should effectively synchronize their individual behaviors so that they can act as a…

Robotics · Computer Science 2019-12-05 Marco A. C. Simões , Robson Marinho da Silva , Tatiane Nogueira

Social network simulation is developed to provide a comprehensive understanding of social networks in the real world, which can be leveraged for a wide range of applications such as group behavior emergence, policy optimization, and…

Social and Information Networks · Computer Science 2026-01-05 Yunyao Zhang , Zikai Song , Hang Zhou , Wenfeng Ren , Yi-Ping Phoebe Chen , Junqing Yu , Wei Yang

In soccer, passing is the most frequent interaction between players and plays a significant role in creating scoring chances. Experts are interested in analyzing players' passing behavior to learn passing tactics, i.e., how players build up…

Human-Computer Interaction · Computer Science 2020-09-08 Xiao Xie , Jiachen Wang , Hongye Liang , Dazhen Deng , Shoubin Cheng , Hui Zhang , Wei Chen , Yingcai Wu

To catch a thrown object, a robot must be able to perceive the object's motion and generate control actions in a timely manner. Rather than explicitly estimating the object's 3D position, this work focuses on a novel approach that…

Robotics · Computer Science 2026-02-27 Seongyong Kim , Junhyeon Cho , Kang-Won Lee , Soo-Chul Lim

Motivated by recent advance of machine learning using Deep Reinforcement Learning this paper proposes a modified architecture that produces more robust agents and speeds up the training process. Our architecture is based on Asynchronous…

Machine Learning · Computer Science 2018-04-18 Ibrahim M. Sobh , Nevin M. Darwish