Related papers: Tight Distributed Sketching Lower Bound for Connec…
We find conditions for the connectivity of inhomogeneous random graphs with intermediate density. Our results generalize the classical result for G(n, p), when p = c log n/n. We draw n independent points X_i from a general distribution on a…
Distributed linear algebraic equation over networks, where nodes hold a part of problem data and cooperatively solve the equation via node-to-node communications, is a basic distributed computation task receiving an increasing research…
We consider the LOCAL model of distributed computing, where in a single round of communication each node can send to each of its neighbors a message of an arbitrary size. It is know that, classically, the round complexity of 3-coloring an…
We provide improved upper bounds for the simultaneous sketching complexity of edit distance. Consider two parties, Alice with input $x\in\Sigma^n$ and Bob with input $y\in\Sigma^n$, that share public randomness and are given a promise that…
Recent work has initiated the study of dense graph processing using graph sketching methods, which drastically reduce space costs by lossily compressing information about the input graph. In this paper, we explore the strange and surprising…
Designing well-connected graphs is a fundamental problem that frequently arises in various contexts across science and engineering. The weighted number of spanning trees, as a connectivity measure, emerges in numerous problems and plays a…
We consider a variant of the clustering problem for a complete weighted graph. The aim is to partition the nodes into clusters maximizing the sum of the edge weights within the clusters. This problem is known as the clique partitioning…
Motivated by its relation to the length of cutting plane proofs for the Maximum Biclique problem, we consider the following communication game on a given graph G, known to both players. Let K be the maximal number of vertices in a complete…
We consider the problem of energy-efficient broadcasting on dense ad-hoc networks. Ad-hoc networks are generally modeled using random geometric graphs (RGGs). Here, nodes are deployed uniformly in a square area around the origin, and any…
We consider the distributed wake-up problem with advice, where nodes are equipped with initial knowledge about the network at large. After the adversary awakens a subset of nodes, an oracle computes a bit string (``the advice'') for each…
We formalize the problem of detecting a community in a network into testing whether in a given (random) graph there is a subgraph that is unusually dense. We observe an undirected and unweighted graph on N nodes. Under the null hypothesis,…
We study sketching and streaming algorithms for the Longest Common Subsequence problem (LCS) on strings of small alphabet size $|\Sigma|$. For the problem of deciding whether the LCS of strings $x,y$ has length at least $L$, we obtain a…
Let $G=(V,E)$ be a connected undirected graph with $k$ vertices. Suppose that on each vertex of the graph there is a player having an $n$-bit string. Each player is allowed to communicate with its neighbors according to an agreed…
We consider Kleinberg's celebrated small world graph model (Kleinberg, 2000), in which a D-dimensional grid {0,...,n-1}^D is augmented with a constant number of additional unidirectional edges leaving each node. These long range edges are…
We study graph realization problems from a distributed perspective and we study it in the node capacitated clique (NCC) model of distributed computing, recently introduced for representing peer-to-peer networks. We focus on two central…
We present new lower bounds that show that a polynomial number of passes are necessary for solving some fundamental graph problems in the streaming model of computation. For instance, we show that any streaming algorithm that finds a…
A drawing of a graph is said to be a {\em straight-line drawing} if the vertices of $G$ are represented by distinct points in the plane and every edge is represented by a straight-line segment connecting the corresponding pair of vertices…
We study fundamental directed graph (digraph) problems in the streaming model. An initial investigation by Chakrabarti, Ghosh, McGregor, and Vorotnikova [SODA'20] on streaming digraphs showed that while most of these problems are provably…
Broadcast and consensus are most fundamental tasks in distributed computing. These tasks are particularly challenging in dynamic networks where communication across the network links may be unreliable, e.g., due to mobility or failures.…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…