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The {Congested Clique} is a distributed-computing model for single-hop networks with restricted bandwidth that has been very intensively studied recently. It models a network by an $n$-vertex graph in which any pair of vertices can…
In the context of communication complexity, we explore protocols for graph coloring, focusing on the vertex and edge coloring problems in $n$-vertex graphs $G$ with a maximum degree $\Delta$. We consider a scenario where the edges of $G$…
We prove $n^{1+\Omega(1/p)}/p^{O(1)}$ lower bounds for the space complexity of $p$-pass streaming algorithms solving the following problems on $n$-vertex graphs: * testing if an undirected graph has a perfect matching (this implies lower…
We show that any one-round algorithm that computes a minimum spanning tree (MST) in the unicast congested clique must use a link bandwidth of $\Omega(\log^3 n)$ bits in the worst case. Consequently, computing an MST under the standard…
A directed graph $G$ is $\textit{intrinsically linked}$ if every embedding of that graph contains a non-split link $L$, where each component of $L$ is a consistently oriented cycle in $G$. A $\textit{tournament}$ is a directed graph where…
Motivated by the increasing need to understand the distributed algorithmic foundations of large-scale graph computations, we study some fundamental graph problems in a message-passing model for distributed computing where $k \geq 2$…
We study the two-player communication problem of determining whether two vertices $x, y$ are nearby in a graph $G$, with the goal of determining the graph structures that allow the problem to be solved with a constant-cost randomized…
We study the problem of low-stretch spanning trees in graphs of bounded width: bandwidth, cutwidth, and treewidth. We show that any simple connected graph $G$ with a linear arrangement of bandwidth $b$ can be embedded into a distribution…
The node-averaged complexity of a distributed algorithm running on a graph $G=(V,E)$ is the average over the times at which the nodes $V$ of $G$ finish their computation and commit to their outputs. We study the node-averaged complexity for…
We study the distributed message-passing model in which a communication network is represented by a graph G=(V,E). Usually, the measure of complexity that is considered in this model is the worst-case complexity, which is the largest number…
Data dissemination is a fundamental task in distributed computing. This paper studies broadcast problems in various innovative models where the communication network connecting $n$ processes is dynamic (e.g., due to mobility or failures)…
We prove tight network topology dependent bounds on the round complexity of computing well studied $k$-party functions such as set disjointness and element distinctness. Unlike the usual case in the CONGEST model in distributed computing,…
In a random key graph (RKG) of $n$ nodes each node is randomly assigned a key ring of $K_n$ cryptographic keys from a pool of $P_n$ keys. Two nodes can communicate directly if they have at least one common key in their key rings. We assume…
The performance of distributed averaging depends heavily on the underlying topology. In various fields, including compressed sensing, multi-party computation, and abstract graph theory, graphs may be expected to be free of short cycles,…
This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…
The message complexity of a distributed algorithm is the total number of messages sent by all nodes over the course of the algorithm. This paper studies the message complexity of distributed algorithms for fundamental graph optimization…
This paper concerns {\em randomized} leader election in synchronous distributed networks. A distributed leader election algorithm is presented for complete $n$-node networks that runs in O(1) rounds and (with high probability) uses only…
Theoreticians have studied distributed algorithms in the radio network model for close to three decades. A significant fraction of this work focuses on lower bounds for basic communication problems such as wake-up (symmetry breaking among…
Graph spanners are sparse subgraphs which approximately preserve all pairwise shortest-path distances in an input graph. The notion of approximation can be additive, multiplicative, or both, and many variants of this problem have been…
A tournament is a complete directed graph. A king in a tournament is a vertex v such that every other vertex is reachable from v via a path of length at most 2. It is well known that every tournament has at least one king, one of which is a…