Related papers: Sound Field Translation and Mixed Source Model for…
We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene…
Replay speech attacks pose a significant threat to voice-controlled systems, especially in smart environments where voice assistants are widely deployed. While multi-channel audio offers spatial cues that can enhance replay detection…
Humans have the ability to utilize visual cues, such as lip movements and visual scenes, to enhance auditory perception, particularly in noisy environments. However, current Automatic Speech Recognition (ASR) or Audio-Visual Speech…
We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…
This paper proposes a new task called spatial voice conversion, which aims to convert a target voice while preserving spatial information and non-target signals. Traditional voice conversion methods focus on single-channel waveforms,…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…
Contrary to geometric acoustics-based simulations where the spatial information is available in a tangible form, it is not straightforward to auralize wave-based simulations. A variety of methods have been proposed that compute the ear…
Augmented listening devices, such as hearing aids and augmented reality headsets, enhance human perception by changing the sounds that we hear. Microphone arrays can improve the performance of listening systems in noisy environments, but…
Imagine being in a crowded space where people speak a different language and having hearables that transform the auditory space into your native language, while preserving the spatial cues for all speakers. We introduce spatial speech…
Immersion in virtual and augmented reality solutions is reliant on plausible spatial audio. However, plausibly representing a space for immersive audio often requires many individual acoustic measurements of source-microphone pairs with…
Conventional approaches to sound localization and separation are based on microphone arrays in artificial systems. Inspired by the selective perception of human auditory system, we design a multi-source listening system which can separate…
A long-standing goal in the field of sensory substitution is to enable sound perception for deaf and hard of hearing (DHH) people by visualizing audio content. Different from existing models that translate to hand sign language, between…
Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…
Target speaker extraction, which aims at extracting a target speaker's voice from a mixture of voices using audio, visual or locational clues, has received much interest. Recently an audio-visual target speaker extraction has been proposed…
Singing voice synthesis (SVS) aims to generate expressive and high-quality vocals from musical scores, requiring precise modeling of pitch, duration, and articulation. While diffusion-based models have achieved remarkable success in image…
Acoustic velocity vectors (AVVs) are related to the human's perception of sound at low frequencies and are widely used in Ambisonics. This paper proposes a spatial sound field reproduction algorithm called velocity matching, which…
Signal-dependent beamformers are advantageous over signal-independent beamformers when the acoustic scenario - be it real-world or simulated - is straightforward in terms of the number of sound sources, the ambient sound field and their…
Sound field reproduction methods based on numerical optimization, which aim to minimize the error between synthesized and desired sound fields, are useful in many practical scenarios because of their flexibility in the array geometry of…
Binaural audio gives the listener an immersive experience and can enhance augmented and virtual reality. However, recording binaural audio requires specialized setup with a dummy human head having microphones in left and right ears. Such a…
Collecting sufficient amount of data that can represent various acoustic environmental attributes is a critical problem for distributed acoustic machine learning. Several audio data augmentation techniques have been introduced to address…