Related papers: Sound Field Translation and Mixed Source Model for…
Implicit neural representations (INRs) are a rapidly growing research field, which provides alternative ways to represent multimedia signals. Recent applications of INRs include image super-resolution, compression of high-dimensional…
Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…
Visual sound source localization poses a significant challenge in identifying the semantic region of each sounding source within a video. Existing self-supervised and weakly supervised source localization methods struggle to accurately…
Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…
Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent…
Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…
Whisper is one of the recent state-of-the-art multilingual speech recognition and translation models, however, it is not designed for real time transcription. In this paper, we build on top of Whisper and create Whisper-Streaming, an…
Optical vibration sensing enables recovering the scene sound directly from the surface vibration of nearby objects, turning everyday objects into ``visual microphones''. However, most prior methods had focused on capturing the vibrations of…
Many multi-microphone speech enhancement algorithms require the relative transfer function (RTF) vector of the desired speech source, relating the acoustic transfer functions of all array microphones to a reference microphone. In this…
Acoustical mismatch among training and testing phases degrades outstandingly speech recognition results. This problem has limited the development of real-world nonspecific applications, as testing conditions are highly variant or even…
In this work, we propose a deep beamforming framework for speech enhancement in dynamic acoustic environments. The framework learns time-varying beamformer weights from noisy multichannel signals via a deep neural network, guided by a…
Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…
Audio-visual speech recognition (AVSR) combines audio-visual modalities to improve speech recognition, especially in noisy environments. However, most existing methods deploy the unidirectional enhancement or symmetric fusion manner, which…
The demand for realistic virtual immersive audio continues to grow, with Head-Related Transfer Functions (HRTFs) playing a key role. HRTFs capture how sound reaches our ears, reflecting unique anatomical features and enhancing spatial…
Stereo matching methods rely on dense pixel-wise ground truth labels, which are laborious to obtain, especially for real-world datasets. The scarcity of labeled data and domain gaps between synthetic and real-world images also pose notable…
Self-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
Recent work on audio-visual navigation assumes a constantly-sounding target and restricts the role of audio to signaling the target's position. We introduce semantic audio-visual navigation, where objects in the environment make sounds…
Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…
This paper introduces an area-based source separation method designed for virtual meeting scenarios. The aim is to preserve speech signals from an unspecified number of sources within a defined spatial area in front of a linear microphone…