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Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we…

Graphics · Computer Science 2021-02-02 Filippo Andrea Fanni , Fabio Pellacini , Riccardo Scateni , Andrea Giachetti

Stripe patterns are ubiquitous in nature and everyday life. While the synthesis of these patterns has been thoroughly studied in the literature, their potential to control the mechanics of structured materials remains largely unexplored. In…

Graphics · Computer Science 2023-05-24 Juan Montes Maestre , Yinwei Du , Ronan Hinchet , Stelian Coros , Bernhard Thomaszewski

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mathias Vetsch , Sandro Lombardi , Marc Pollefeys , Martin R. Oswald

An algorithm for the symbolic computation of recursion operators for systems of nonlinear differential-difference equations (DDEs) is presented. Recursion operators allow one to generate an infinite sequence of generalized symmetries. The…

Symbolic Computation · Computer Science 2011-04-21 Ünal Göktaş , Willy Hereman

A key challenge in metasurface design is the development of algorithms that can effectively and efficiently produce high performance devices. Design methods based on iterative optimization can push the performance limits of metasurfaces,…

We give a general design method for finding the passive, reciprocal surface impedance tensor required to enact any wave transformation. We do this through characterising the surface in terms of a tensorial surface impedance, showing that a…

Applied Physics · Physics 2025-09-29 K. O. Arnold , C. Hooper , J. Smith , N. Clow , A. P. Hibbins , J. R. Sambles , S. A. R. Horsley

We present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it hard to create manifold meshes. We leverage the properties…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Marie-Julie Rakotosaona , Paul Guerrero , Noam Aigerman , Niloy Mitra , Maks Ovsjanikov

Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Ruowen Zhao , Junliang Ye , Zhengyi Wang , Guangce Liu , Yiwen Chen , Yikai Wang , Jun Zhu

Computing intrinsic distances on discrete surfaces is at the heart of many minimization problems in geometry processing and beyond. Solving these problems is extremely challenging as it demands the computation of on-surface distances along…

Graphics · Computer Science 2024-04-30 Yue Li , Logan Numerow , Bernhard Thomaszewski , Stelian Coros

Marching surfaces is a method for isosurface extraction and approximation based on a $G^1$ multi-sided patch interpolation scheme. Given a 3D grid of scalar values, an underlying curve network is formed using second order information and…

Graphics · Computer Science 2015-02-10 Gustavo Chávez , Alyn Rockwood

This work presents a novel interactive system for simple garment composition and surface patterning. Our approach makes it easier for casual users to customize machine-knitted garments, while enabling more advanced users to design their own…

Human-Computer Interaction · Computer Science 2019-08-02 Alexandre Kaspar , Liane Makatura , Wojciech Matusik

Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Jeonghwan Kim , Yushi Lan , Armando Fortes , Yongwei Chen , Xingang Pan

Existing auto-regressive mesh generation approaches suffer from ineffective topology preservation, which is crucial for practical applications. This limitation stems from previous mesh tokenization methods treating meshes as simple…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Gaochao Song , Zibo Zhao , Haohan Weng , Jingbo Zeng , Rongfei Jia , Shenghua Gao

Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Junxing Hu , Hongwen Zhang , Zerui Chen , Mengcheng Li , Yunlong Wang , Yebin Liu , Zhenan Sun

We present MeshODE, a scalable and robust framework for pairwise CAD model deformation without prespecified correspondences. Given a pair of shapes, our framework provides a novel shape feature-preserving mapping function that continuously…

Graphics · Computer Science 2020-05-26 Jingwei Huang , Chiyu Max Jiang , Baiqiang Leng , Bin Wang , Leonidas Guibas

This paper explores the problem of reconstructing temporally consistent surfaces from a 3D point cloud sequence without correspondence. To address this challenging task, we propose DynoSurf, an unsupervised learning framework integrating a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Yuxin Yao , Siyu Ren , Junhui Hou , Zhi Deng , Juyong Zhang , Wenping Wang

This work presents a recursive construction for simple $t$-designs using resolutions of the ingredient designs. The result extends a construction of $t$-designs in our recent paper [39]. Essentially, the method in [39] describes the blocks…

Combinatorics · Mathematics 2016-12-07 Tran van Trung

Aerodynamic shape optimization has many industrial applications. Existing methods, however, are so computationally demanding that typical engineering practices are to either simply try a limited number of hand-designed shapes or restrict…

Computational Engineering, Finance, and Science · Computer Science 2018-02-13 Pierre Baqué , Edoardo Remelli , François Fleuret , Pascal Fua

Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Benoit Guillard , Edoardo Remelli , Artem Lukoianov , Stephan R. Richter , Timur Bagautdinov , Pierre Baque , Pascal Fua

The identification of repeating patterns in discrete grids is rudimentary within symbolic reasoning, algorithm synthesis and structural optimization across diverse computational domains. Although statistical approaches targeting noisy data…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Sushish Baral , Paulo Garcia , Warisa Sritriratanarak