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Related papers: Improved Lower Bounds for Truthful Scheduling

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We consider a distributed computing network consisting of a master and multiple workers processing tasks of different types. The master is running multiple applications. Each application stochastically generates real-time jobs with a strict…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-31 Yu-Pin Hsu , Yu-Chih Huang , Shin-Lin Shieh

We consider the $\mathcal{NP}$-hard problem $\mathrm{P} \mathbf{\vert} \mathrm{pmtn, setup=s_i} \mathbf{\vert} \mathrm{C_{\max}}$, the problem of scheduling $n$ jobs, which are divided into $c$ classes, on $m$ identical parallel machines…

Data Structures and Algorithms · Computer Science 2025-08-21 Max A. Deppert , David Fischer , Klaus Jansen

One of the main challenges in mechanism design is to carefully engineer incentives ensuring truthfulness while maintaining strong social welfare approximation guarantees. But these objectives are often in conflict, making it impossible to…

Computer Science and Game Theory · Computer Science 2025-02-19 Bart de Keijzer , Guido Schäfer , Artem Tsikiridis , Carmine Ventre

We revisit the unrelated machine scheduling problem with the weighted completion time objective. It is known that independent rounding achieves a 1.5 approximation for the problem, and many prior algorithms improve upon this ratio by…

Data Structures and Algorithms · Computer Science 2024-10-22 Shi Li

Pseudoline arrangements are fundamental objects in discrete and computational geometry, and different works have tackled the problem of improving the known bounds on the number of simple arrangements of $n$ pseudolines over the past…

Computational Geometry · Computer Science 2025-03-10 Justin Dallant

In malleable job scheduling, jobs can be executed simultaneously on multiple machines with the processing time depending on the number of allocated machines. In this setting, jobs are required to be executed non-preemptively and in unison,…

Data Structures and Algorithms · Computer Science 2020-04-08 Dimitris Fotakis , Jannik Matuschke , Orestis Papadigenopoulos

The Min-sum single machine scheduling problem (denoted 1||sum f_j) generalizes a large number of sequencing problems. The first constant approximation guarantees have been obtained only recently and are based on natural time-indexed LP…

Data Structures and Algorithms · Computer Science 2015-11-30 Adam Kurpisz , Samuli Leppänen , Monaldo Mastrolilli

The speed-robust scheduling problem is a two-stage problem where given $m$ machines, jobs must be grouped into at most $m$ bags while the processing speeds of the given $m$ machines are unknown. After the speeds are revealed, the grouped…

Data Structures and Algorithms · Computer Science 2022-06-01 Franziska Eberle , Ruben Hoeksma , Nicole Megow , Lukas Nölke , Kevin Schewior , Bertrand Simon

We study the design of one-to-one matching mechanisms that are strategy-proof for both sides and as stable as possible. Motivated by the impossibility result of Roth (1982), we formulate the mechanism design problem as a linear program that…

Theoretical Economics · Economics 2026-02-04 Tohya Sugano

We show a close connection between structural hardness for $k$-partite graphs and tight inapproximability results for scheduling problems with precedence constraints. Assuming a natural but nontrivial generalisation of the bipartite…

Computational Complexity · Computer Science 2015-07-08 Abbas Bazzi , Ashkan Norouzi-Fard

We study the truthful facility assignment problem, where a set of agents with private most-preferred points on a metric space are assigned to facilities that lie on the metric space, under capacity constraints on the facilities. The goal is…

Computer Science and Game Theory · Computer Science 2016-10-06 Ioannis Caragiannis , Aris Filos-Ratsikas , Soren Kristoffer Stiil Frederiksen , Kristoffer Arnsfelt Hansen , Zihan Tan

We study the maximin share (MMS) fair allocation of $m$ indivisible chores to $n$ agents who have costs for completing the assigned chores. It is known that exact MMS fairness cannot be guaranteed, and so far the best-known approximation…

Computer Science and Game Theory · Computer Science 2023-05-19 Bo Li , Fangxiao Wang , Yu Zhou

Sublinear time algorithms for approximating maximum matching size have long been studied. Much of the progress over the last two decades on this problem has been on the algorithmic side. For instance, an algorithm of Behnezhad [FOCS'21]…

Data Structures and Algorithms · Computer Science 2022-11-30 Soheil Behnezhad , Mohammad Roghani , Aviad Rubinstein

In a classical problem in scheduling, one has $n$ unit size jobs with a precedence order and the goal is to find a schedule of those jobs on $m$ identical machines as to minimize the makespan. It is one of the remaining four open problems…

Data Structures and Algorithms · Computer Science 2018-02-19 Elaine Levey , Thomas Rothvoss

We consider the classical minimum makespan scheduling problem, where the processing time of job $j$ on machine $i$ is $p_{ij}$, and the matrix $P=(p_{ij})_{m\times n}$ is of a low rank. It is proved in (Bhaskara et al., SODA 2013) that rank…

Computational Complexity · Computer Science 2013-06-18 Lin Chen , Deshi Ye , Guochuan Zhang

We improve the best known upper bound on the length of the shortest reset words of synchronizing automata. The new bound is slightly better than $114 n^3 / 685 + O(n^2)$. The \v{C}ern\'y conjecture states that $(n-1)^2$ is an upper bound.…

Formal Languages and Automata Theory · Computer Science 2018-04-02 Marek Szykuła

We consider the precedence-constrained scheduling problem to minimize the total weighted completion time. For a single machine several $2$-approximation algorithms are known, which are based on linear programming and network flows. We show…

Data Structures and Algorithms · Computer Science 2023-09-22 Sven Jäger , Philipp Warode

We study truthful mechanisms for matching and related problems in a partial information setting, where the agents' true utilities are hidden, and the algorithm only has access to ordinal preference information. Our model is motivated by the…

Computer Science and Game Theory · Computer Science 2016-10-20 Elliot Anshelevich , Shreyas Sekar

When a computer system schedules jobs there is typically a significant cost associated with preempting a job during execution. This cost can be from the expensive task of saving the memory's state and loading data into and out of memory. It…

Data Structures and Algorithms · Computer Science 2018-03-01 Giorgio Lucarelli , Benjamin Moseley , Nguyen Kim Thang , Abhinav Srivastav , Denis Trystram

In this paper, we show a tight approximation guarantee for budget-feasible mechanisms with an additive buyer. We propose a new simple randomized mechanism with approximation ratio of $2$, improving the previous best known result of $3$. Our…

Computer Science and Game Theory · Computer Science 2020-07-22 Nick Gravin , Yaonan Jin , Pinyan Lu , Chenhao Zhang