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We initiate the study of mechanism design with outliers, where the designer can discard $z$ agents from the social cost objective. This setting is particularly relevant when some agents exhibit extreme or atypical preferences. As a natural…

Computer Science and Game Theory · Computer Science 2025-09-19 Argyrios Deligkas , Eduard Eiben , Sophie Klumper , Guido Schäfer , Artem Tsikiridis

We study the problem of scheduling $m$ tasks to $n$ selfish, unrelated machines in order to minimize the makespan, where the execution times are independent random variables, identical across machines. We show that the VCG mechanism, which…

Computer Science and Game Theory · Computer Science 2017-03-30 Yiannis Giannakopoulos , Maria Kyropoulou

We focus on the problem of placing two facilities along a linear space to serve a group of agents. Each agent is committed to minimizing the distance between her location and the closest facility. A mechanism is an algorithm that maps the…

Computer Science and Game Theory · Computer Science 2024-04-11 Pinyan Lu , Zihan Luo , Jialin Zhang

We contribute the first randomized algorithm that is an integration of arbitrarily many deterministic algorithms for the fully online multiprocessor scheduling with testing problem. When there are two machines, we show that with two…

Data Structures and Algorithms · Computer Science 2023-06-29 Mingyang Gong , Zhi-Zhong Chen , Guohui Lin , Lusheng Wang

This paper presents improved approximation algorithms for the problem of multiprocessor scheduling under uncertainty, or SUU, in which the execution of each job may fail probabilistically. This problem is motivated by the increasing use of…

Distributed, Parallel, and Cluster Computing · Computer Science 2008-02-19 Christopher Crutchfield , Zoran Dzunic , Jeremy T. Fineman , David R. Karger , Jacob Scott

We consider scheduling on identical and unrelated parallel machines with job assignment restrictions. These problems are NP-hard and they do not admit polynomial time approximation algorithms with approximation ratios smaller than $1.5$…

Data Structures and Algorithms · Computer Science 2017-01-26 Klaus Jansen , Marten Maack , Roberto Solis-Oba

We give new bounds on the reliability function of a typewriter channel with 5 inputs and crossover probability $1/2$. The lower bound is more of theoretical than practical importance; it improves very marginally the expurgated bound,…

Information Theory · Computer Science 2016-07-19 Marco Dalai , Yury Polyanskiy

We study the House Allocation problem (also known as the Assignment problem), i.e., the problem of allocating a set of objects among a set of agents, where each agent has ordinal preferences (possibly involving ties) over a subset of the…

Computer Science and Game Theory · Computer Science 2019-05-10 Piotr Krysta , David Manlove , Baharak Rastegari , Jinshan Zhang

We extend the work of Narasimhan and Bilmes [30] for minimizing set functions representable as a difference between submodular functions. Similar to [30], our new algorithms are guaranteed to monotonically reduce the objective function at…

Data Structures and Algorithms · Computer Science 2013-08-27 Rishabh Iyer , Jeff Bilmes

In online makespan minimization a sequence of jobs $\sigma = J_1,..., J_n$ has to be scheduled on $m$ identical parallel machines so as to minimize the maximum completion time of any job. We investigate the problem with an essentially new…

Data Structures and Algorithms · Computer Science 2013-04-23 Susanne Albers , Matthias Hellwig

This paper presents a lower bound for optimizing a finite sum of $n$ functions, where each function is $L$-smooth and the sum is $\mu$-strongly convex. We show that no algorithm can reach an error $\epsilon$ in minimizing all functions from…

Machine Learning · Statistics 2015-10-06 Alekh Agarwal , Leon Bottou

We consider the problem of efficiently scheduling jobs with precedence constraints on a set of identical machines in the presence of a uniform communication delay. Such precedence-constrained jobs can be modeled as a directed acyclic graph,…

Data Structures and Algorithms · Computer Science 2022-02-01 Quanquan C. Liu , Manish Purohit , Zoya Svitkina , Erik Vee , Joshua R. Wang

The question of the minimum menu-size for approximate (i.e., up-to-$\varepsilon$) Bayesian revenue maximization when selling two goods to an additive risk-neutral quasilinear buyer was introduced by Hart and Nisan (2013), who give an upper…

Computer Science and Game Theory · Computer Science 2018-07-12 Yannai A. Gonczarowski

This paper considers prior-independent mechanism design, in which a single mechanism is designed to achieve approximately optimal performance on every prior distribution from a given class. Most results in this literature focus on…

Computer Science and Game Theory · Computer Science 2021-03-01 Yiding Feng , Jason D. Hartline , Yingkai Li

The task of scheduling jobs to machines while minimizing the total makespan, the sum of weighted completion times, or a norm of the load vector, are among the oldest and most fundamental tasks in combinatorial optimization. Since all of…

Data Structures and Algorithms · Computer Science 2020-09-25 Martin Koutecký , Johannes Zink

We give a $(2 + \epsilon)$-approximation algorithm for minimizing total weighted completion time on a single machine under release time and precedence constraints. This settles a recent conjecture made in [18]

Data Structures and Algorithms · Computer Science 2017-06-26 René Sitters , Liya Yang

We consider the "Offline Ad Slot Scheduling" problem, where advertisers must be scheduled to "sponsored search" slots during a given period of time. Advertisers specify a budget constraint, as well as a maximum cost per click, and may not…

Computer Science and Game Theory · Computer Science 2008-01-21 Jon Feldman , S. Muthukrishnan , Evdokia Nikolova , Martin Pal

We consider the problem of scheduling $n$ jobs on $m$ uniform machines while minimizing the makespan ($Q||C_{\max}$) and maximizing the minimum completion time ($Q||C_{\min}$) in an online setting with migration of jobs. In this online…

Data Structures and Algorithms · Computer Science 2025-08-13 Hauke Brinkop , David Fischer , Klaus Jansen

Classical list scheduling is a very popular and efficient technique for scheduling jobs in parallel and distributed platforms. It is inherently centralized. However, with the increasing number of processors, the cost for managing a single…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-07-20 Marc Tchiboukdjian , Nicolas Gast , Denis Trystram

We consider a recently introduced fair repetitive scheduling problem involving a set of clients, each asking for their associated job to be daily scheduled on a single machine across a finite planning horizon. The goal is to determine a job…

Data Structures and Algorithms · Computer Science 2026-01-01 Danny Hermelin , Danny Segev , Dvir Shabtay
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