Related papers: Complexity of the Multilevel Critical Node Problem
Motivated by safety-critical classification problems, we investigate adversarial attacks against cost-sensitive classifiers. We use current state-of-the-art adversarially-resistant neural network classifiers [1] as the underlying models.…
Covering all edges of a graph by a small number of vertices, this is the NP-complete Vertex Cover problem. It is among the most fundamental graph-algorithmic problems. Following a recent trend in studying temporal graphs (a sequence of…
Despite achieving great success, graph neural networks (GNNs) are vulnerable to adversarial attacks. Existing defenses focus on developing adversarial training or model modification. In this paper, we propose and formulate graph adversarial…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
Continual learning~(CL) is a field concerned with learning a series of inter-related task with the tasks typically defined in the sense of either regression or classification. In recent years, CL has been studied extensively when these…
In this paper, we study the robustness of graph convolutional networks (GCNs). Despite the good performance of GCNs on graph semi-supervised learning tasks, previous works have shown that the original GCNs are very unstable to adversarial…
In the recently introduced network patrolling game, an Attacker carries out an attack on a node of her choice, for a given number m of consecutive periods. The parameter m indicates the difficulty of the attack at a given node. To thwart…
We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
We consider the following modification of annihilation game called node blocking. Given a directed graph, each vertex can be occupied by at most one token. There are two types of tokens, each player can move his type of tokens. The players…
In this work, we study the problem of decentralized multi-agent perimeter defense that asks for computing actions for defenders with local perceptions and communications to maximize the capture of intruders. One major challenge for…
A Stackelberg Vertex Cover game is played on an undirected graph $\mathcal{G}$ where some of the vertices are under the control of a \emph{leader}. The remaining vertices are assigned a fixed weight. The game is played in two stages. First,…
Graph neural networks (GNNs) which apply the deep neural networks to graph data have achieved significant performance for the task of semi-supervised node classification. However, only few work has addressed the adversarial robustness of…
The notions of captured/lost vertices and dead edges in the Shannon game (Shannon switching game on nodes) are examined using graph theory. Simple methods are presented for identifying some dead edges and some captured sets of vertices,…
We study the m-eternal domination problem from the perspective of the attacker. For many graph classes, the minimum required number of guards to defend eternally is known. By definition, if the defender has less than the required number of…
$k$-defensive domination, a variant of the classical domination problem on graphs, seeks a minimum cardinality vertex set providing a surjective defense against any attack on vertices of cardinality bounded by a parameter $k$. The problem…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
In this work, we consider the problem of secure multi-party computation (MPC), consisting of $\Gamma$ sources, each has access to a large private matrix, $N$ processing nodes or workers, and one data collector or master. The master is…
Detecting critical nodes in sparse graphs is important in a variety of application domains, such as network vulnerability assessment, epidemic control, and drug design. The critical node problem (CNP) aims to find a set of critical nodes…
We analyze a game-theoretic abstraction of epidemic containment played on an undirected graph $G$: each player is associated with a node in $G$ and can either acquire protection from a contagious process or risk infection. After decisions…