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Mobile Crowdsourcing (MCS) photo-based is an arising field of interest and a trending topic in the domain of ubiquitous computing. It has recently drawn substantial attention of the smart cities and urban computing communities. In fact, the…

Computers and Society · Computer Science 2020-05-05 Aymen Hamrouni , Hakim Ghazzai , Mounir Frikha , Yehia Massoud

We introduce Crowd-Sourced Splatting (CSS), a novel 3D Gaussian Splatting (3DGS) pipeline designed to overcome the challenges of pose-free scene reconstruction using crowd-sourced imagery. The dream of reconstructing historically…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Runze Chen , Mingyu Xiao , Haiyong Luo , Fang Zhao , Fan Wu , Hao Xiong , Qi Liu , Meng Song

Multi-view 3D reconstruction applications are revolutionizing critical use cases that require rapid situational-awareness, such as emergency response, tactical scenarios, and public safety. In many cases, their near-real-time latency…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Md. Nurul Absur , Abhinav Kumar , Swastik Brahma , Saptarshi Debroy

A novel energy-efficient edge computing paradigm is proposed for real-time deep learning-based image upsampling applications. State-of-the-art deep learning solutions for image upsampling are currently trained using either resize or…

Computer Vision and Pattern Recognition · Computer Science 2021-07-27 Ian Colbert , Ken Kreutz-Delgado , Srinjoy Das

At the edge, there is a high level of similarity in computing. One approach that has been proposed to enhance the efficiency of edge computing is computation reuse, which eliminates redundant computations. Edge computing is integrated with…

Networking and Internet Architecture · Computer Science 2025-02-05 Atiyeh Javaheri , Ali Bohlooli , Kamal Jamshidi

3D shape reconstruction is a primary component of augmented/virtual reality. Despite being highly advanced, existing solutions based on RGB, RGB-D and Lidar sensors are power and data intensive, which introduces challenges for deployment in…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Alexis Baudron , Zihao W. Wang , Oliver Cossairt , Aggelos K. Katsaggelos

Crowdsourced mobile edge caching and sharing (Crowd-MECS) is emerging as a promising content delivery paradigm by employing a large crowd of existing edge devices (EDs) to cache and share popular contents. The successful technology adoption…

Computer Science and Game Theory · Computer Science 2020-03-11 Changkun Jiang , Lin Gao , Tong Wang , Yufei Jiang , Jianqiang Li

Point clouds or depth images captured by current RGB-D cameras often suffer from low resolution, rendering them insufficient for applications such as 3D reconstruction and robots. Existing point cloud super-resolution (PCSR) methods are…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Zheng Fang , Ke Ye , Yaofang Liu , Gongzhe Li , Xianhong Zhao , Jialong Li , Ruxin Wang , Yuchen Zhang , Xiangyang Ji , Qilin Sun

The needs of emerging applications, such as augmented and virtual reality, federated machine learning, and autonomous driving, have motivated edge computing--the push of computation capabilities to the edge. Various edge computing…

Networking and Internet Architecture · Computer Science 2020-07-02 Reza Tourani , Srikathyayani Srikanteswara , Satyajayant Misra , Richard Chow , Lily Yang , Xiruo Liu , Yi Zhang

Multi-human 3D pose estimation plays a key role in establishing a seamless connection between the real world and the virtual world. Recent efforts adopted a two-stage framework that first builds 2D pose estimations in multiple camera views…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Letian Zhang , Jie Xu

Point clouds obtained from 3D scans are typically sparse, irregular, and noisy, and required to be consolidated. In this paper, we present the first deep learning based edge-aware technique to facilitate the consolidation of point clouds.…

Computer Vision and Pattern Recognition · Computer Science 2018-07-18 Lequan Yu , Xianzhi Li , Chi-Wing Fu , Daniel Cohen-Or , Pheng-Ann Heng

Compressed sensing (CS) is an innovative technique allowing to represent signals through a small number of their linear projections. In this paper we address the application of CS to the scenario of progressive acquisition of 2D visual…

Information Theory · Computer Science 2014-03-06 Giulio Coluccia , Enrico Magli

Tactile Internet often requires (i) the ultra-reliable and ultra-responsive network connection and (ii) the proactive and intelligent actuation at edge devices. A promising approach to address these two requirements is to enable mobile edge…

Networking and Internet Architecture · Computer Science 2018-10-19 Ming Tang , Lin Gao , Jianwei Huang

Three-dimensional urban reconstruction of buildings from single-view images has attracted significant attention over the past two decades. However, recent methods primarily focus on rooftops from aerial images, often overlooking essential…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Soulaimene Turki , Daniel Panangian , Houda Chaabouni-Chouayakh , Ksenia Bittner

High definition (HD) map needs to be updated frequently to capture road changes, which is constrained by limited specialized collection vehicles. To maintain an up-to-date map, we explore crowdsourcing data from connected vehicles. Updating…

Machine Learning · Computer Science 2022-01-21 Qiang Liu , Yuru Zhang , Haoxin Wang

In Edge Computing (EC), containers have been increasingly used to deploy applications to provide mobile users services. Each container must run based on a container image file that exists locally. However, it has been conspicuously…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-03 Fangyi Mou , Zhiqing Tang , Jiong Lou , Jianxiong Guo , Wenhua Wang , Tian Wang

Crowdsourcing is an emerging computing paradigm that takes advantage of the intelligence of a crowd to solve complex problems effectively. Besides collecting and processing data, it is also a great demand for the crowd to conduct…

Neural and Evolutionary Computing · Computer Science 2023-04-13 Feng-Feng Wei , Wei-Neng Chen , Xiao-Qi Guo , Bowen Zhao , Sang-Woon Jeon , Jun Zhang

This paper proposes a low-overhead, vision-based 3D scene reconstruction framework for drones, named ExploreGS. By using RGB images, ExploreGS replaces traditional lidar-based point cloud acquisition process with a vision model, achieving a…

Image and Video Processing · Electrical Eng. & Systems 2025-05-19 Yunji Feng , Chengpu Yu , Fengrui Ran , Zhi Yang , Yinni Liu

Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Internet and interactions. In Metaverse, an immersive and photorealistic…

Networking and Internet Architecture · Computer Science 2022-12-05 Yitong Wang , Jun Zhao

3D reconstruction is a technique used in computer vision which has a wide range of applications in areas like object recognition, city modelling, virtual reality, physical simulations, video games and special effects. Previously, to perform…

Computer Vision and Pattern Recognition · Computer Science 2017-10-06 Saed Khawaldeh , Tajwar Abrar Aleef , Usama Pervaiz , Vu Hoang Minh , Yeman Brhane Hagos
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