Related papers: PeTar: a high-performance N-body code for modeling…
The gravitational $N$-body problem is a nearly universal problem in astrophysics which, despite its deceptive simplicity, still presents a significant computational challenge. For collisional systems such as dense star clusters, the need to…
We present a new parallel code for computing the dynamical evolution of collisional N-body systems with up to N~10^7 particles. Our code is based on the the Henon Monte Carlo method for solving the Fokker-Planck equation, and makes…
This paper is aimed at improving the performance of the treecode algorithm for N-Body simulation by employing the NetSolve GridRPC programming model to exploit the use of multiple clusters. N-Body is a classical problem, and appears in many…
Astrophysical direct $N$-body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is the most used accelerator device in astronomy for…
We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU which eliminates the need for data transfer between the Central…
We describe source code level parallelization for the {\tt kira} direct gravitational $N$-body integrator, the workhorse of the {\tt starlab} production environment for simulating dense stellar systems. The parallelization strategy, called…
Globular cluster stellar streams probe galaxy-formation processes and can potentially reveal the distribution of dark matter in galaxies. In many theoretical studies, streams are modeled with particle-spray or direct N-body codes. But…
This article presents new algorithms for massively parallel granular dynamics simulations on distributed memory architectures using a domain partitioning approach. Collisions are modelled with hard contacts in order to hide their…
A collisional $N$-body simulation using NBODY5 on a single CRAY YMP processor is followed well into the post-collapse regime. This is presently one of the largest particle numbers of all such models published, but some data for an even…
The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2) computational…
Modeling of collisionless galactic systems is based on the N-body model, which requires large computational resources due to the long-range nature of gravitational forces. The most common method for calculating gravity is the TreeCode…
We address the dynamical evolution of an isolated self--gravitating system with two stellar mass groups. We vary the individual ratio of the heavy to light bodies, $\mu$ from 1.25 to 50 and alter also the fraction of the total heavy mass…
We present Swarm-NG, a C++ library for the efficient direct integration of many n-body systems using highly-parallel Graphics Processing Unit (GPU), such as NVIDIA's Tesla T10 and M2070 GPUs. While previous studies have demonstrated the…
We report on the stability of hypothetical Super-Earths in the habitable zone of known multi-planetary systems. Most of them have not yet been studied in detail concerning the existence of additional low-mass planets. The new N-body code…
A revision of Stodolkiewicz's Monte-Carlo code is used to simulate evolution of star clusters. The new method treats each superstar as a single star and follows the evolution and motion of all individual stellar objects. The first…
Large n-body simulations with fully interacting objects represent the next frontier in computational planetary formation studies. In this paper, we present Mercury-Opal, the GPU-accelerated version of the n-body planet formation code…
We describe the astrophysical and numerical basis of N-body simulations, both of collisional stellar systems (dense star clusters and galactic centres) and collisionless stellar dynamics (galaxies and large-scale structure). We explain and…
We present the novel algorithmically regularised integration method MSTAR for high accuracy ($|\Delta E/E| \gtrsim 10^{-14}$) integrations of N-body systems using minimum spanning tree coordinates. The two-fold parallelisation of the…
We present the implementation of updated stellar evolution recipes in the codes \texttt{Nbody6++GPU, MOCCA} and \texttt{McLuster}. We test them through numerical simulations of star clusters containing $1.1\times 10^5$ stars (with…
We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to…